[TEST] Dev Server
Offline 217.154.121.4:28015 checked 10d ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,256
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC11d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:45 UTC11d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC12d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC13d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC26d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW27d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC28d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the rules and settings on [TEST] Dev Server?
The name of [TEST] Dev Server carries no gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on [TEST] Dev Server?
No next wipe can be pinned down on [TEST] Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 11 days 7 hours.
What happens on [TEST] Dev Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.
Lists and filters
What do the server tags on [TEST] Dev Server mean?
gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins are the tags [TEST] Dev Server publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [TEST] Dev Server?
These Rust Leaderboard lists count [TEST] Dev Server among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server facts
Which Rust version is [TEST] Dev Server running?
Rust network protocol 2634 and build 167781 on Linux is the version [TEST] Dev Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is [TEST] Dev Server online right now, and how steady has it been?
No sign of [TEST] Dev Server right now, with 10 days 10 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 30 September 2026.
Where in the world is [TEST] Dev Server hosted?
Nothing about a region is published by [TEST] Dev Server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 217.154.121.4:28015.
Player count
Where does [TEST] Dev Server sit on the leaderboard?
Player hours for the week place [TEST] Dev Server at #15,256, in the top 69% of every ranked server.
How many players are on [TEST] Dev Server right now?
No connection to [TEST] Dev Server: it is offline now, with the last check 10 days 10 hours ago.
Getting in
How do I join [TEST] Dev Server?
In the Rust console (F1) enter client.connect 217.154.121.4:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.