MiniCore Dev
Offline 217.217.244.42:28015 checked 23d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,941
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the rules and settings on MiniCore Dev?
The name of MiniCore Dev carries no gather rate. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on MiniCore Dev?
MiniCore Dev has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 8 hours is how long the current world has been up.
Tags
What do the server tags on MiniCore Dev mean?
The server browser reads these tags from MiniCore Dev: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166494 (Build): Build: 166494; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include MiniCore Dev?
Best modded Rust servers are the Rust Leaderboard lists that include MiniCore Dev. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.
About the server
Which Rust version is MiniCore Dev running?
The build behind MiniCore Dev: Rust network protocol 2634 and build 166494 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is MiniCore Dev online right now, and how steady has it been?
Player one, MiniCore Dev is offline as you read this, last spotted 23 days ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 5 October 2026.
Where in the world is MiniCore Dev hosted?
Nothing about a region is published by MiniCore Dev. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 217.217.244.42:28015.
Player count
Where does MiniCore Dev sit in the rankings?
Player hours for the week place MiniCore Dev at #15,941, in the top 71% of every ranked server.
How many players are on MiniCore Dev right now?
MiniCore Dev is offline at the moment; the last sighting was 23 days ago.
How to join
How do I join MiniCore Dev?
Type client.connect 217.217.244.42:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.