MiniCore Dev
Offline 217.217.244.78:28015 checked 24d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,842
- top 61%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the rules and settings on MiniCore Dev?
The name of MiniCore Dev carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on MiniCore Dev?
Too few of MiniCore Dev's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 25 days 7 hours is how long the current world has been up.
Tag guide
What do the server tags on MiniCore Dev mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins are the tags MiniCore Dev publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include MiniCore Dev?
Best modded Rust servers are the Rust Leaderboard lists that include MiniCore Dev. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server facts
Which Rust version is MiniCore Dev running?
The build behind MiniCore Dev: Rust network protocol 2634 and build 166494 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is MiniCore Dev online right now, and how steady has it been?
Player one, MiniCore Dev is offline as you read this, last spotted 24 days 22 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 2 October 2026 is when Rust Leaderboard first logged it.
Where in the world is MiniCore Dev hosted?
On region, MiniCore Dev publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 217.217.244.78:28015.
Player count
Where does MiniCore Dev sit in the rankings?
Player hours over seven days put MiniCore Dev at #13,842, among the top 61% of ranked servers.
How many players are on MiniCore Dev right now?
MiniCore Dev is offline at the moment; the last sighting was 24 days 22 hours ago.
Connect
How do I join MiniCore Dev?
Type client.connect 217.217.244.78:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.