1UP
11700servers on
Hi-score
44565players now
2UP
103fresh wipes · 3h
Player select Out

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 23d ago

modded

Stats

Players
0/ 25
0% full
Slots
25open
25 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,962
top 71%
Last wipe · new game
25d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC25d ago 0 – running 0
Fri 2 Oct, 15:39 UTC26d ago 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC26d ago 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC27d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
41 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
34 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

Quick answers

from the figures on this page

Settings and map

Which map is loaded on MoonRust [261 Devblog]?

The game generates a procedural map for MoonRust [261 Devblog].

What are the rules and settings on MoonRust [261 Devblog]?

MoonRust [261 Devblog] says nothing in its name about a gather rate. The group limit goes unpublished. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on MoonRust [261 Devblog]?

There is no telling the next wipe on MoonRust [261 Devblog]: it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 25 days 13 hours.

What happens on MoonRust [261 Devblog] when wipe day arrives?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.

Tag guide

What do the server tags on MoonRust [261 Devblog] mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp25 (Max players): The server has 25 slots; v2332 (Protocol): Protocol 2332 is required; a different version cannot connect; ptrak (Networking): It uses RakNet, the default network layer of the game; oxide (Oxide): It runs Oxide (uMod), a framework for plugins; modded (Modded): Modded listing: settings or plugins change how it plays; h955eb6e7 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are listed under MoonRust [261 Devblog]. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include MoonRust [261 Devblog]?

MoonRust [261 Devblog] appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded.

About the server

Which Rust version is MoonRust [261 Devblog] on?

Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. Steam updates your game so it sits on the same protocol needed to join.

Is MoonRust [261 Devblog] online right now, and how steady has it been?

No sign of MoonRust [261 Devblog] right now, with 23 days 10 hours since it was last seen. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. Rust Leaderboard logged it for the first time on 30 September 2026.

Where in the world is MoonRust [261 Devblog] hosted?

On region, MoonRust [261 Devblog] publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 217.87.231.46:28015.

Population

Where does MoonRust [261 Devblog] sit on the leaderboard?

Player hours over seven days put MoonRust [261 Devblog] at #15,962, among the top 71% of ranked servers.

How many players are on MoonRust [261 Devblog] right now?

No connection to MoonRust [261 Devblog]: it is offline now, with the last check 23 days 10 hours ago.

Getting in

How do I join MoonRust [261 Devblog]?

In the Rust console (F1) enter client.connect 217.87.231.46:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival, standard Rust style.
mp25
Max players The server has 25 slots.
v2332
Protocol Protocol 2332 is required; a different version cannot connect.
ptrak
Networking It uses RakNet, the default network layer of the game.

Mods and access

oxide
Oxide It runs Oxide (uMod), a framework for plugins.
modded
Modded Modded listing: settings or plugins change how it plays.

Other

h955eb6e7
Custom tag This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags.
stok
Custom tag This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.