MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 23d ago
Stats
- Players
- 0/ 25
- 0% full
- Slots
- 25open
- 25 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,962
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC26d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC26d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC27d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on MoonRust [261 Devblog]?
The game generates a procedural map for MoonRust [261 Devblog].
What are the rules and settings on MoonRust [261 Devblog]?
MoonRust [261 Devblog] says nothing in its name about a gather rate. The group limit goes unpublished. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on MoonRust [261 Devblog]?
There is no telling the next wipe on MoonRust [261 Devblog]: it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 25 days 13 hours.
What happens on MoonRust [261 Devblog] when wipe day arrives?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Tag guide
What do the server tags on MoonRust [261 Devblog] mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp25 (Max players): The server has 25 slots; v2332 (Protocol): Protocol 2332 is required; a different version cannot connect; ptrak (Networking): It uses RakNet, the default network layer of the game; oxide (Oxide): It runs Oxide (uMod), a framework for plugins; modded (Modded): Modded listing: settings or plugins change how it plays; h955eb6e7 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are listed under MoonRust [261 Devblog]. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include MoonRust [261 Devblog]?
MoonRust [261 Devblog] appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded.
About the server
Which Rust version is MoonRust [261 Devblog] on?
Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. Steam updates your game so it sits on the same protocol needed to join.
Is MoonRust [261 Devblog] online right now, and how steady has it been?
No sign of MoonRust [261 Devblog] right now, with 23 days 10 hours since it was last seen. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. Rust Leaderboard logged it for the first time on 30 September 2026.
Where in the world is MoonRust [261 Devblog] hosted?
On region, MoonRust [261 Devblog] publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 217.87.231.46:28015.
Population
Where does MoonRust [261 Devblog] sit on the leaderboard?
Player hours over seven days put MoonRust [261 Devblog] at #15,962, among the top 71% of ranked servers.
How many players are on MoonRust [261 Devblog] right now?
No connection to MoonRust [261 Devblog]: it is offline now, with the last check 23 days 10 hours ago.
Getting in
How do I join MoonRust [261 Devblog]?
In the Rust console (F1) enter client.connect 217.87.231.46:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.