1UP
11709servers on
Hi-score
55398players now
2UP
162fresh wipes · 3h
Player select Ready

Server Has Moved!

Online 23.27.211.226:28018 checked 9m ago

moddedcarbon

Stats

Players
0/ ?
players now
Slots
–open
no max players
7-day avg
0
7-day average · peak –
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
14d 23h
since its last restart; the bar fills at a day
Rank
#15,338
top 69%
Last wipe · new game
26d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC21d ago 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC22d ago 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC23d ago 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC23d ago 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC26d ago 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC28d ago 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC28d ago 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC29d ago 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC31d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
140 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
81 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
16 / 1000

Quick answers

from the figures on this page

How it plays

Which map is loaded on Server Has Moved!?

Size 4,000 and seed 2098159377 define the game-generated procedural map on Server Has Moved!. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.

What are the rules and settings on Server Has Moved!?

No gather rate appears in the name of Server Has Moved!. 8 players is the group cap, unchanged from the game's default. survival is the mode, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on Server Has Moved!?

Server Has Moved! wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 26 days.

What happens on Server Has Moved! when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. At its latest peak, 0 hours after the wipe, the queue held 1 more. Half the peak or more lasted until the next wipe in 50% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.

Tag guide

What do the server tags on Server Has Moved! mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins are listed under Server Has Moved!. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Server Has Moved!?

Server Has Moved! appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

About the server

Which Rust version is Server Has Moved! on?

The build behind Server Has Moved!: Rust network protocol 2634 and build 167781 on Linux. Matching the protocol is what joining needs; Steam handles the update.

Is Server Has Moved! up right now, and how steady is it?

Right now the lights are on at Server Has Moved!. Going by the uptime it reports, the last restart was about 14 days 23 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. 13 September 2026 is when Rust Leaderboard first logged it.

How well does Server Has Moved! perform?

Averaged over the last 48 hours, server fps was 30, with a low of 30. At its peak the world carried 8,340 entities: buildings, deployables and the rest. Memory use peaked at 2,559 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is Server Has Moved! hosted?

On region, Server Has Moved! publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 23.27.211.226:28018.

Player count

Where does Server Has Moved! sit in the rankings?

Player hours for the week place Server Has Moved! at #15,338, in the top 69% of every ranked server.

How many players are on Server Has Moved! right now?

Player one, Server Has Moved! shows 0 players at this moment. Its average over the past week is 0 players.

Getting in

How do I join Server Has Moved!?

In the Rust console (F1) enter client.connect 23.27.211.226:28018. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://discord.com/invite/koalakopters.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players Slot count: 0.
ts8
Group limit This server uses the default team limit of 8.
v2634
Protocol Protocol 2634 is required; a different version cannot connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.