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11846servers on
Hi-score
84816players now
2UP
288fresh wipes · 3h
Player select Ready

Test

Online 24.113.60.221:28015 checked 7m ago

moddedcarbon

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak 3
FPS
129
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 9h
since its last restart; the bar fills at a day
Rank
#7,055
top 32%
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeakWipe
0123403:0010:0016:0000:0006:0013:00Wiped Wed 28 Oct, 03:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020003:0010:0016:0000:0006:0013:00Wiped Wed 28 Oct, 03:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 8

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:08 UTC1d ago – – running 0
Sun 11 Oct, 03:49 UTC18d ago 3 halved by day 8 17 days 3
Fri 2 Oct, 04:27 UTC27d ago 5 held half 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
168 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
82 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
100 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
248 / 700

Quick answers

from the figures on this page

Settings and map

Which map is loaded on Test?

Size 4,500 and seed 62803 define the game-generated procedural map on Test. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on Test?

Test says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Carbon. Anti-cheat is on: VAC is enabled.

Wipe schedule

What is the wipe schedule on Test?

There is no telling the next wipe on Test: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 35 hours.

What happens on Test when wipe day arrives?

The average peak across its recent wipes is 4 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 50% of recent wipes. On the wipes where it did not, the count dropped under half by day 8.

Lists and filters

What do the server tags on Test mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are listed under Test. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Test?

Test appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

Which Rust version is Test running?

Rust network protocol 2635 and build 168909 on Windows is what Test runs. Steam updates your game so it sits on the same protocol needed to join.

Is Test online right now, and how steady has it been?

Right now the lights are on at Test. About 33 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 95 of 168 hours, 57% of the time. The first record Rust Leaderboard has of it is 27 September 2026.

How well does Test perform?

Averaged over the last 48 hours, server fps was 143, with a low of 105. Buildings, deployables and all the rest of the world took the entity count as high as 122,498. Memory use peaked at 5,738 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Test hosted?

No region is published by Test. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 24.113.60.221:28015.

The crowd

Where does Test sit in the rankings?

Player hours over seven days put Test at #7,055, among the top 32% of ranked servers.

How many players are on Test right now?

On Test, 0 players are in and 50 slots are on the board. Seven days back: an average of 0 players, a peak of 3. Peak activity over the last 48 hours came at 05:00 UTC, with an average of 2 players.

Getting in

How do I join Test?

In the Rust console (F1) enter client.connect 24.113.60.221:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.