Test
Online 24.113.60.221:28015 checked 7m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 129
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 9h
- since its last restart; the bar fills at a day
- Rank
- #7,055
- top 32%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:08 UTC1d ago | – | – | running | 0 |
| Sun 11 Oct, 03:49 UTC18d ago | 3 | halved by day 8 | 17 days | 3 |
| Fri 2 Oct, 04:27 UTC27d ago | 5 | held half | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Test?
Size 4,500 and seed 62803 define the game-generated procedural map on Test. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Test?
Test says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Carbon. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Test?
There is no telling the next wipe on Test: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 35 hours.
What happens on Test when wipe day arrives?
The average peak across its recent wipes is 4 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 50% of recent wipes. On the wipes where it did not, the count dropped under half by day 8.
Lists and filters
What do the server tags on Test mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are listed under Test. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Test?
Test appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
Which Rust version is Test running?
Rust network protocol 2635 and build 168909 on Windows is what Test runs. Steam updates your game so it sits on the same protocol needed to join.
Is Test online right now, and how steady has it been?
Right now the lights are on at Test. About 33 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 95 of 168 hours, 57% of the time. The first record Rust Leaderboard has of it is 27 September 2026.
How well does Test perform?
Averaged over the last 48 hours, server fps was 143, with a low of 105. Buildings, deployables and all the rest of the world took the entity count as high as 122,498. Memory use peaked at 5,738 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Test hosted?
No region is published by Test. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 24.113.60.221:28015.
The crowd
Where does Test sit in the rankings?
Player hours over seven days put Test at #7,055, among the top 32% of ranked servers.
How many players are on Test right now?
On Test, 0 players are in and 50 slots are on the board. Seven days back: an average of 0 players, a peak of 3. Peak activity over the last 48 hours came at 05:00 UTC, with an average of 2 players.
Getting in
How do I join Test?
In the Rust console (F1) enter client.connect 24.113.60.221:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.