PopulaceLab (test)
Offline 24.8.85.119:28335 checked 2h ago
Stats
- Players
- 0/ 3
- 0% full
- Slots
- 3open
- 3 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 243
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 7h
- since its last restart; the bar fills at a day
- Rank
- #14,890
- top 67%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:37 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 21:38 UTC3d ago | 0 | – | 2 days | 0 |
| Sat 17 Oct, 18:27 UTC10d ago | 1 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on PopulaceLab (test)?
Size 4,500 and seed 1530458240 define the game-generated procedural map on PopulaceLab (test). Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.
What are the rules and settings on PopulaceLab (test)?
PopulaceLab (test) says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on PopulaceLab (test)?
PopulaceLab (test) wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 33 hours is how long the current world has been up.
What happens on PopulaceLab (test) when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Tags
What do the server tags on PopulaceLab (test) mean?
Read by the game's server browser, gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): It holds 3 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins are listed under PopulaceLab (test). Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include PopulaceLab (test)?
These Rust Leaderboard lists count PopulaceLab (test) among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.
Server details
Which Rust version is PopulaceLab (test) running?
Rust network protocol 2635 and build 168909 on Windows is the version PopulaceLab (test) runs. Matching the protocol is what joining needs; Steam handles the update.
Is PopulaceLab (test) online right now, and how steady has it been?
Player one, PopulaceLab (test) is offline as you read this, last spotted 2 hours ago. Going by the uptime it reports, the last restart was about 31 hours ago. The last 7 full days saw it online for 30 of 168 hours, 18% of the time. Rust Leaderboard logged it for the first time on 17 October 2026.
How well does PopulaceLab (test) perform?
Averaged over the last 48 hours, server fps was 236, with a low of 167. Buildings, deployables and all the rest of the world took the entity count as high as 130,693. The top memory figure was 6,988 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is PopulaceLab (test) hosted?
No region is published by PopulaceLab (test). A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 24.8.85.119:28335 is its address.
Player count
Where does PopulaceLab (test) sit in the rankings?
Player hours over seven days put PopulaceLab (test) at #14,890, among the top 67% of ranked servers.
How many players are on PopulaceLab (test) right now?
Right now PopulaceLab (test) is not online, and its last appearance was 2 hours ago. Seven days back: an average of 0 players, a peak of 1. Peak activity over the last 48 hours came at 22:00 UTC, with an average of 0 players.
Getting in
How do I join PopulaceLab (test)?
Type client.connect 24.8.85.119:28335 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.