SCUF | RUST x0.5 | Events
Online 31.163.205.44:28015 checked 8m ago
Stats
- Players
- 1/ 100
- 1% full
- Slots
- 99open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 120
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 54m
- since its last restart; the bar fills at a day
- Rank
- #6,912
- top 31%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 05:02 UTC5d ago | 2 | – | running | 0 |
| Wed 21 Oct, 17:42 UTC6d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW26d ago | 3 | halved by day 2 | 20 days | 0 |
| Wed 30 Sep, 17:12 UTC27d ago | 3 | – | 1 days | 0 |
| Fri 18 Sep, 08:06 UTC39d ago | 8 | halved by day 3 | 12.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on SCUF | RUST x0.5 | Events?
The game generates a procedural map for SCUF | RUST x0.5 | Events: size 3,500, seed 943512430. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on SCUF | RUST x0.5 | Events?
Count on 0.5x gathering on SCUF | RUST x0.5 | Events: the name is the giveaway. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. Vanilla is what it calls itself: this is the game as Facepunch ships it, with rates, kits and rules untouched. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on SCUF | RUST x0.5 | Events?
SCUF | RUST x0.5 | Events wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 5 days 23 hours is how long the current world has been up.
What happens on SCUF | RUST x0.5 | Events when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. On the latest wipe, 6 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 2.5.
Tag guide
What do the server tags on SCUF | RUST x0.5 | Events mean?
Read by the game's server browser, gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under SCUF | RUST x0.5 | Events. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include SCUF | RUST x0.5 | Events?
SCUF | RUST x0.5 | Events appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
Which Rust version is SCUF | RUST x0.5 | Events on?
The build behind SCUF | RUST x0.5 | Events: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is SCUF | RUST x0.5 | Events up right now, and how steady is it?
Player one, SCUF | RUST x0.5 | Events is online as you read this. About 1 hours ago is when it last restarted, judged by the uptime it reports. It was up 92% of the time over the last 7 full days: 155 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does SCUF | RUST x0.5 | Events perform?
The 48-hour average is 151 server fps; the floor was 99. At its peak the world carried 74,283 entities: buildings, deployables and the rest. It drew up to 2,512 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is SCUF | RUST x0.5 | Events hosted?
On region, SCUF | RUST x0.5 | Events publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 31.163.205.44:28015.
Player count
Where does SCUF | RUST x0.5 | Events sit in the rankings?
Player hours for the week place SCUF | RUST x0.5 | Events at #6,912, in the top 31% of every ranked server.
How many players are on SCUF | RUST x0.5 | Events right now?
The live score is 1 players on SCUF | RUST x0.5 | Events, out of 100 slots. 2 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 14:00 UTC, with an average of 1 players.
How to join
How do I join SCUF | RUST x0.5 | Events?
Type client.connect 31.163.205.44:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.