InDev|MakeFun
Offline 31.43.151.33:28015 checked 13d ago
Stats
- Players
- 0/ 15
- 0% full
- Slots
- 15open
- 15 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,180
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on InDev|MakeFun?
The game generates a procedural map for InDev|MakeFun.
What are the rules and settings on InDev|MakeFun?
InDev|MakeFun says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on InDev|MakeFun?
Too few of InDev|MakeFun's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 26 days 9 hours.
What happens on InDev|MakeFun when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 2 hours in.
Lists and filters
What do the server tags on InDev|MakeFun mean?
The server browser reads these tags from InDev|MakeFun: gmrust (Game mode): Survival, standard Rust style; mp15 (Max players): Slot count: 15; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include InDev|MakeFun?
InDev|MakeFun appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.
Server facts
Which Rust version is InDev|MakeFun running?
The build behind InDev|MakeFun: Rust network protocol 2634 and build 166586 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is InDev|MakeFun up right now, and how steady is it?
InDev|MakeFun is down this moment; the last signal came 13 days ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 2 October 2026.
Where in the world is InDev|MakeFun hosted?
On region, InDev|MakeFun publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 31.43.151.33:28015 is its address.
Player count
Where does InDev|MakeFun sit in the rankings?
Player hours over seven days put InDev|MakeFun at #15,180, among the top 70% of ranked servers.
How many players are on InDev|MakeFun right now?
Right now InDev|MakeFun is not online, and its last appearance was 13 days ago.
Getting in
How do I join InDev|MakeFun?
In the Rust console (F1) enter client.connect 31.43.151.33:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.