IKS[211 Devblog]
Offline 31.59.216.141:27015 checked 9d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,375
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. Nothing is published about a group cap. It plays as survival, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 16 days 17 hours.
Tags
What do the server tags on IKS[211 Devblog] mean?
mp10 (Max players): It holds 10 slots; v2164 (Protocol): Protocol 2164 is required; a different version cannot connect; oxide (Oxide): Plugins run through Oxide (uMod) on this server; modded (Modded): Modded listing: settings or plugins change how it plays; hb68d7370 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are the tags IKS[211 Devblog] publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include IKS[211 Devblog]?
These Rust Leaderboard lists count IKS[211 Devblog] among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded.
About the server
Which Rust version is IKS[211 Devblog] running?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is IKS[211 Devblog] up right now, and how steady is it?
No sign of IKS[211 Devblog] right now, with 9 days since it was last seen. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 20 October 2026.
Where in the world is IKS[211 Devblog] hosted?
On region, IKS[211 Devblog] publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 31.59.216.141:27015.
Player count
Where does IKS[211 Devblog] sit in the rankings?
Player hours for the week place IKS[211 Devblog] at #15,375, in the top 70% of every ranked server.
How many players are on IKS[211 Devblog] right now?
IKS[211 Devblog] is offline at the moment; the last sighting was 9 days ago.
Connect
How do I join IKS[211 Devblog]?
Type client.connect 31.59.216.141:27015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.