IKS[211 Devblog]
Offline 31.76.240.161:27015 checked 14d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,072
- top 61%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
What are the rules and settings on IKS[211 Devblog]?
IKS[211 Devblog] says nothing in its name about a gather rate. Nothing is published about a group cap. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 15 days 3 hours.
Tags
What do the server tags on IKS[211 Devblog] mean?
mp10 (Max players): The server has 10 slots; v2164 (Protocol): Join only if your game is on protocol 2164; oxide (Oxide): Plugins run through Oxide (uMod) on this server; modded (Modded): This is Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are the tags IKS[211 Devblog] publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded.
Server facts
Which Rust version is IKS[211 Devblog] running?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Matching the protocol is what joining needs; Steam handles the update.
Is IKS[211 Devblog] online right now, and how steady has it been?
IKS[211 Devblog] is down this moment; the last signal came 14 days 1 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. The first record Rust Leaderboard has of it is 13 October 2026.
Where in the world is IKS[211 Devblog] hosted?
No region is published by IKS[211 Devblog]. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 31.76.240.161:27015.
Population
Where does IKS[211 Devblog] sit in the rankings?
Player hours over seven days put IKS[211 Devblog] at #13,072, among the top 61% of ranked servers.
How many players are on IKS[211 Devblog] right now?
No connection to IKS[211 Devblog]: it is offline now, with the last check 14 days 1 hours ago.
Getting in
How do I join IKS[211 Devblog]?
Type client.connect 31.76.240.161:27015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.