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Magic Test Server

Offline 35.132.96.40:28115 checked 22d ago

moddedcarbon

Stats

Players
0/ 10
0% full
Slots
10open
10 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,967
top 71%
Last wipe · new game
32d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:39 UTC32d ago 1 – running 1
Fri 25 Sep, 17:58 UTC34d ago 1 – 1.9 days 0
Tue 22 Sep, 21:43 UTC36d ago 1 held half 2.8 days 0
Sat 19 Sep, 15:13 UTC40d ago 1 held half 3.3 days 0
Thu 17 Sep, 21:03 UTC41d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval
NA · groups of 16+ · biweekly · 1 on average
1 / 50
[US East] Facepunch Primitive 1
NA · groups of 8+ · monthly · 22 on average
17 / 400
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 16 on average
23 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
9 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
3 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
13 / 100

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Magic Test Server?

Magic Test Server runs on a map the game generates procedurally.

What are the rules and settings on Magic Test Server?

The name of Magic Test Server carries no gather rate. Up to 8 players per group, which is the game's default. melee, spears and bows only, no guns: that is primitive. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. Anti-cheat is on: VAC is enabled.

Reset times

What is the wipe schedule on Magic Test Server?

There is no telling the next wipe on Magic Test Server: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 32 days 3 hours.

What happens on Magic Test Server when wipe day arrives?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest. 100% of its recent wipes held more than half the peak all the way to the next wipe.

Tag guide

What do the server tags on Magic Test Server mean?

gmprimitive (Game mode): No guns here; primitive means bows, spears and melee; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins are the tags Magic Test Server publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Magic Test Server?

Magic Test Server appears on the following Rust Leaderboard lists: Best modded Rust servers and Primitive Rust servers, scored. These filters on the server list bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server facts

Which Rust version is Magic Test Server on?

Rust network protocol 2633 and build 165217 on Windows is what Magic Test Server runs. Steam updates your game so it sits on the same protocol needed to join.

Is Magic Test Server online right now, and how steady has it been?

Player one, Magic Test Server is offline as you read this, last spotted 22 days 19 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.

Where in the world is Magic Test Server hosted?

Nothing about a region is published by Magic Test Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 35.132.96.40:28115.

Population

Where does Magic Test Server sit on the leaderboard?

Player hours over seven days put Magic Test Server at #15,967, among the top 71% of ranked servers.

How many players are on Magic Test Server right now?

Magic Test Server is offline at the moment; the last sighting was 22 days 19 hours ago.

Connect

How do I join Magic Test Server?

Type client.connect 35.132.96.40:28115 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitive
Game mode No guns here; primitive means bows, spears and melee.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Your game must run protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.