IWGamin - Test (Closed)
Offline 37.200.44.225:28015 checked 27d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #16,699
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 10:33 UTC31d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on IWGamin - Test (Closed)?
IWGamin - Test (Closed) runs a procedural map of size 3,500 with seed 12345, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on IWGamin - Test (Closed)?
No gather rate appears in the name of IWGamin - Test (Closed). 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. The server's own label is vanilla: this is the game as Facepunch ships it, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on IWGamin - Test (Closed)?
The record of IWGamin - Test (Closed)'s wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 31 days 11 hours.
What happens on IWGamin - Test (Closed) when wipe day arrives?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Tags
What do the server tags on IWGamin - Test (Closed) mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under IWGamin - Test (Closed). Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include IWGamin - Test (Closed)?
Best modded Rust servers are the Rust Leaderboard lists that include IWGamin - Test (Closed). These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
Which Rust version is IWGamin - Test (Closed) running?
Rust network protocol 2633 and build 165217 on Linux is what IWGamin - Test (Closed) runs. Steam updates your game so it sits on the same protocol needed to join.
Is IWGamin - Test (Closed) online right now, and how steady has it been?
No sign of IWGamin - Test (Closed) right now, with 27 days 22 hours since it was last seen. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 21 September 2026 is when Rust Leaderboard first logged it.
Where in the world is IWGamin - Test (Closed) hosted?
No region is published by IWGamin - Test (Closed). Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 37.200.44.225:28015 is its address.
Population
Where does IWGamin - Test (Closed) sit in the rankings?
Player hours for the week place IWGamin - Test (Closed) at #16,699, in the top 70% of every ranked server.
How many players are on IWGamin - Test (Closed) right now?
Right now IWGamin - Test (Closed) is not online, and its last appearance was 27 days 22 hours ago.
Getting in
How do I join IWGamin - Test (Closed)?
In the Rust console (F1) enter client.connect 37.200.44.225:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.