1UP
11882servers on
Hi-score
97865players now
2UP
398fresh wipes · 3h
Player select Ready

Rust 170 Devblog

Online 45.157.118.153:28015 checked 10m ago

modded

Stats

Players
0/ 200
0% full
Slots
200open
200 max players
7-day avg
0
7-day average · peak 1
FPS
263
server frames a second, the latest hour; the bar fills at 60
Uptime
5h 10m
since its last restart; the bar fills at a day
Rank
#7,977
top 36%
Last wipe · new game
2d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
00.250.50.75115:0022:0002:0007:0011:0015:00

Hourly average and peak, UTC.

Server performance

010020030040015:0022:0002:0007:0011:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:28 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
95 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
251 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

Quick answers

from the figures on this page

How it plays

Which map is loaded on Rust 170 Devblog?

The game generates a procedural map for Rust 170 Devblog: size 4,000, seed 170. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on Rust 170 Devblog?

The name of Rust 170 Devblog carries no gather rate. Nothing is published about a group cap. survival is the mode, gather, build and raid in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Anti-cheat is on: VAC is enabled.

Wipe schedule

What is the wipe schedule on Rust 170 Devblog?

Too few of Rust 170 Devblog's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 2 days 17 hours.

What happens on Rust 170 Devblog when wipe day arrives?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours in.

Lists and filters

What do the server tags on Rust 170 Devblog mean?

mp200 (Max players): Slot count: 200; v2001 (Protocol): Protocol 2001 is required; a different version cannot connect; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Modded listing: settings or plugins change how it plays; h6de18208 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are the tags Rust 170 Devblog publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Rust 170 Devblog?

These Rust Leaderboard lists count Rust 170 Devblog among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Last wipe: In the last 3 days.

Server details

Which Rust version is Rust 170 Devblog running?

Rust network protocol 2001 on Windows is what Rust 170 Devblog runs. Matching the protocol is what joining needs; Steam handles the update.

Is Rust 170 Devblog online right now, and how steady has it been?

Player one, Rust 170 Devblog is online as you read this. Going by the uptime it reports, the last restart was about 5 hours ago. Of the 48 hours in the last 2 full days it was up for 10, or 21%. The first record Rust Leaderboard has of it is 26 October 2026.

How well does Rust 170 Devblog perform?

Averaged over the last 48 hours, server fps was 258, with a low of 226. At its peak the world carried 36,565 entities: buildings, deployables and the rest. It drew up to 539 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Rust 170 Devblog hosted?

On region, Rust 170 Devblog publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 45.157.118.153:28015 is its address.

Population

Where does Rust 170 Devblog sit in the rankings?

Player hours for the week place Rust 170 Devblog at #7,977, in the top 36% of every ranked server.

How many players are on Rust 170 Devblog right now?

On Rust 170 Devblog, 0 players are in and 200 slots are on the board. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 16:00 UTC, with an average of 1 players.

How to join

How do I join Rust 170 Devblog?

In the Rust console (F1) enter client.connect 45.157.118.153:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as oxide,modded,mp200,v2001,h6de18208,stok

Game

mp200
Max players Slot count: 200.
v2001
Protocol Protocol 2001 is required; a different version cannot connect.

Mods and access

oxide
Oxide This server uses Oxide (uMod) for plugins.
modded
Modded Modded listing: settings or plugins change how it plays.

Other

h6de18208
Custom tag This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags.
stok
Custom tag This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.