Rust 170 Devblog
Online 45.157.118.153:28015 checked 10m ago
Stats
- Players
- 0/ 200
- 0% full
- Slots
- 200open
- 200 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 263
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5h 10m
- since its last restart; the bar fills at a day
- Rank
- #7,977
- top 36%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Rust 170 Devblog?
The game generates a procedural map for Rust 170 Devblog: size 4,000, seed 170. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Rust 170 Devblog?
The name of Rust 170 Devblog carries no gather rate. Nothing is published about a group cap. survival is the mode, gather, build and raid in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Rust 170 Devblog?
Too few of Rust 170 Devblog's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 2 days 17 hours.
What happens on Rust 170 Devblog when wipe day arrives?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours in.
Lists and filters
What do the server tags on Rust 170 Devblog mean?
mp200 (Max players): Slot count: 200; v2001 (Protocol): Protocol 2001 is required; a different version cannot connect; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Modded listing: settings or plugins change how it plays; h6de18208 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are the tags Rust 170 Devblog publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Rust 170 Devblog?
These Rust Leaderboard lists count Rust 170 Devblog among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Last wipe: In the last 3 days.
Server details
Which Rust version is Rust 170 Devblog running?
Rust network protocol 2001 on Windows is what Rust 170 Devblog runs. Matching the protocol is what joining needs; Steam handles the update.
Is Rust 170 Devblog online right now, and how steady has it been?
Player one, Rust 170 Devblog is online as you read this. Going by the uptime it reports, the last restart was about 5 hours ago. Of the 48 hours in the last 2 full days it was up for 10, or 21%. The first record Rust Leaderboard has of it is 26 October 2026.
How well does Rust 170 Devblog perform?
Averaged over the last 48 hours, server fps was 258, with a low of 226. At its peak the world carried 36,565 entities: buildings, deployables and the rest. It drew up to 539 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Rust 170 Devblog hosted?
On region, Rust 170 Devblog publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 45.157.118.153:28015 is its address.
Population
Where does Rust 170 Devblog sit in the rankings?
Player hours for the week place Rust 170 Devblog at #7,977, in the top 36% of every ranked server.
How many players are on Rust 170 Devblog right now?
On Rust 170 Devblog, 0 players are in and 200 slots are on the board. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 16:00 UTC, with an average of 1 players.
How to join
How do I join Rust 170 Devblog?
In the Rust console (F1) enter client.connect 45.157.118.153:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.