ZONE_51
Online 46.174.48.131:28015 checked 12m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 95
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 16h
- since its last restart; the bar fills at a day
- Rank
- #9,015
- top 41%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:22 UTC3d ago | 1 | – | running | 0 |
| Tue 13 Oct, 20:28 UTC14d ago | 1 | halved by day 2 | 10.7 days | 0 |
| Sat 10 Oct, 12:00 UTC17d ago | 1 | held half | 3.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on ZONE_51?
ZONE_51 runs a procedural map of size 4,000 with seed 1337, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on ZONE_51?
ZONE_51 says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on ZONE_51?
No next wipe can be pinned down on ZONE_51, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 3 days 18 hours is how long the current world has been up.
What happens on ZONE_51 when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd was at its highest. 50% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 2.
Tag guide
What do the server tags on ZONE_51 mean?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags ZONE_51 publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include ZONE_51?
These Rust Leaderboard lists count ZONE_51 among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
Which Rust version is ZONE_51 on?
The build behind ZONE_51: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is ZONE_51 online right now, and how steady has it been?
Right now the lights are on at ZONE_51. The uptime figure puts the last restart at roughly 3 days 16 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. The first record Rust Leaderboard has of it is 10 October 2026.
How well does ZONE_51 perform?
Averaged over the last 48 hours, server fps was 101, with a low of 60. At its peak the world carried 91,299 entities: buildings, deployables and the rest. The top memory figure was 3,522 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is ZONE_51 hosted?
On region, ZONE_51 publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 46.174.48.131:28015 is its address.
The crowd
Where does ZONE_51 sit on the leaderboard?
Player hours for the week place ZONE_51 at #9,015, in the top 41% of every ranked server.
How many players are on ZONE_51 right now?
0 players fill 100 slots on ZONE_51 right now. Its average over the past week is 0 players, peaking at 1.
Getting in
How do I join ZONE_51?
In the Rust console (F1) enter client.connect 46.174.48.131:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://m.vk.ru/.