Worldwar BetBoom [dev]
Online 46.174.50.219:28015 checked 6m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 199
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 9h
- since its last restart; the bar fills at a day
- Rank
- #13,895
- top 63%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:51 UTC4d ago | 1 | – | running | 0 |
| Sat 17 Oct, 20:03 UTC10d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Thu 15 Oct, 21:00 UTC12d ago | 1 | – | 2 days | 0 |
| Wed 30 Sep, 20:44 UTC27d ago | 0 | – | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Worldwar BetBoom [dev]?
The game generates a procedural map for Worldwar BetBoom [dev]: size 4,500, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page. Under map name it shows Custom Map.
What are the rules and settings on Worldwar BetBoom [dev]?
No gather rate appears in the name of Worldwar BetBoom [dev]. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Worldwar BetBoom [dev]?
Worldwar BetBoom [dev] wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 4 days 13 hours is how long the current world has been up.
What happens on Worldwar BetBoom [dev] when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 2.
Tags
What do the server tags on Worldwar BetBoom [dev] mean?
The server browser reads these tags from Worldwar BetBoom [dev]: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Worldwar BetBoom [dev]?
Worldwar BetBoom [dev] appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week are the filters that surface it on the server list.
Server details
Which Rust version is Worldwar BetBoom [dev] running?
The build behind Worldwar BetBoom [dev]: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is Worldwar BetBoom [dev] online right now, and how steady has it been?
Player one, Worldwar BetBoom [dev] is online as you read this. About 3 days 9 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 29 September 2026.
How well does Worldwar BetBoom [dev] perform?
200 server fps on average across the last 48 hours, never dropping below 165. Up to 62,708 entities were in play, buildings and deployables among them. Memory use peaked at 3,453 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Worldwar BetBoom [dev] hosted?
Nothing about a region is published by Worldwar BetBoom [dev]. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 46.174.50.219:28015.
The crowd
Where does Worldwar BetBoom [dev] sit in the rankings?
Player hours for the week place Worldwar BetBoom [dev] at #13,895, in the top 63% of every ranked server.
How many players are on Worldwar BetBoom [dev] right now?
0 players fill 100 slots on Worldwar BetBoom [dev] right now. 1 was the high point over seven days, with 0 players on average.
How to join
How do I join Worldwar BetBoom [dev]?
In the Rust console (F1) enter client.connect 46.174.50.219:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.