Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,323
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Apollo Local Dev?
Apollo Local Dev runs a procedural map of size 1,000 with seed 12345, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Apollo Local Dev?
Apollo Local Dev says nothing in its name about a gather rate. Groups reach 32 players at most. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Apollo Local Dev?
The record of Apollo Local Dev's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 6 days 16 hours is how long the current world has been up.
Tag guide
What do the server tags on Apollo Local Dev mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): The server has 20 slots; ts32 (Group limit): The team size limit is 32; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under Apollo Local Dev. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Apollo Local Dev?
Apollo Local Dev appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
About the server
Which Rust version is Apollo Local Dev running?
Rust network protocol 2635 and build 168909 on Windows is the version Apollo Local Dev runs. Matching the protocol is what joining needs; Steam handles the update.
Is Apollo Local Dev online right now, and how steady has it been?
No sign of Apollo Local Dev right now, with 6 days 16 hours since it was last seen. The last 6 full days saw it online for 0 of 144 hours, 0% of the time. 22 October 2026 is when Rust Leaderboard first logged it.
Where in the world is Apollo Local Dev hosted?
No region is published by Apollo Local Dev. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 5.175.164.193:28015.
Player count
Where does Apollo Local Dev sit on the leaderboard?
Player hours for the week place Apollo Local Dev at #15,323, in the top 69% of every ranked server.
How many players are on Apollo Local Dev right now?
Apollo Local Dev is offline at the moment; the last sighting was 6 days 16 hours ago. A seven-day average of 0 players is the score here.
Connect
How do I join Apollo Local Dev?
Type client.connect 5.175.164.193:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.