Server_217_DevBlog
Offline 5.227.44.219:28015 checked 40d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,400
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Server_217_DevBlog?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
What are the rules and settings on Server_217_DevBlog?
Server_217_DevBlog says nothing in its name about a gather rate. No group limit is published. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. VAC is off, Valve's anti-cheat.
Reset times
What is the wipe schedule on Server_217_DevBlog?
Too few of Server_217_DevBlog's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 134 days 15 hours.
Tag guide
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Protocol 2183 is required; a different version cannot connect; oxide (Oxide): Plugins run through Oxide (uMod) on this server; modded (Modded): Plugins or settings make changes, so it sits under Modded; h5e7466bf (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are the tags Server_217_DevBlog publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Server_217_DevBlog?
These Rust Leaderboard lists count Server_217_DevBlog among them: Best modded Rust servers. Type: Modded are the filters that surface it on the server list.
Server details
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is the version Server_217_DevBlog runs. Matching the protocol is what joining needs; Steam handles the update.
Is Server_217_DevBlog online right now, and how steady has it been?
No sign of Server_217_DevBlog right now, with 40 days 18 hours since it was last seen. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 18 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Server_217_DevBlog hosted?
On region, Server_217_DevBlog publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 5.227.44.219:28015 is its address.
The crowd
Where does Server_217_DevBlog sit on the leaderboard?
Player hours over seven days put Server_217_DevBlog at #15,400, among the top – of ranked servers.
How many players are on Server_217_DevBlog right now?
Server_217_DevBlog is offline at the moment; the last sighting was 40 days 18 hours ago.
How to join
How do I join Server_217_DevBlog?
Type client.connect 5.227.44.219:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.