Local Dev Server
Offline 50.20.242.36:28015 checked 15d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,283
- top 61%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:45 UTC15d ago | 1 | – | running | 1 |
| Mon 12 Oct, 08:46 UTC16d ago | 1 | – | 0.5 days | 0 |
| Fri 9 Oct, 22:30 UTC18d ago | 1 | halved by day 1 | 2.4 days | 1 |
| Thu 8 Oct, 20:43 UTC19d ago | 1 | – | 1.1 days | 0 |
| Wed 7 Oct, 00:22 UTC21d ago | 1 | – | 1.8 days | 0 |
| Tue 6 Oct, 00:17 UTC22d ago | 1 | – | 1 days | 0 |
| Mon 5 Oct, 17:39 UTC22d ago | 1 | – | 0.3 days | 1 |
| Sun 4 Oct, 19:10 UTC23d ago | 1 | – | 0.9 days | 1 |
| Wed 30 Sep, 14:10 UTC27d ago | 1 | – | 4.2 days | 1 |
| Tue 29 Sep, 20:37 UTC28d ago | 1 | – | 0.7 days | 1 |
| Thu 17 Sep, 13:45 UTC40d ago | 1 | – | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Local Dev Server?
No gather rate appears in the name of Local Dev Server. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Local Dev Server?
There is no telling the next wipe on Local Dev Server: it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 15 days 13 hours.
What happens on Local Dev Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. On the latest wipe, 0 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 1.
Tag guide
What do the server tags on Local Dev Server mean?
The server browser reads these tags from Local Dev Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Local Dev Server?
Local Dev Server appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
About the server
Which Rust version is Local Dev Server running?
The build behind Local Dev Server: Rust network protocol 2634 and build 167584 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Local Dev Server online right now, and how steady has it been?
No sign of Local Dev Server right now, with 15 days 13 hours since it was last seen. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. The first record Rust Leaderboard has of it is 16 September 2026.
Where in the world is Local Dev Server hosted?
Nothing about a region is published by Local Dev Server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 50.20.242.36:28015.
The crowd
Where does Local Dev Server sit in the rankings?
Player hours over seven days put Local Dev Server at #13,283, among the top 61% of ranked servers.
How many players are on Local Dev Server right now?
Right now Local Dev Server is not online, and its last appearance was 15 days 13 hours ago.
Getting in
How do I join Local Dev Server?
In the Rust console (F1) enter client.connect 50.20.242.36:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.