IKS[211 Devblog]
Offline 50.7.226.2:27015 checked 12d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #12,916
- top 60%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] carries no gather rate. Nothing is published about a group cap. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. VAC, Valve's anti-cheat, is switched off.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 16 days 12 hours.
Tags
What do the server tags on IKS[211 Devblog] mean?
The server browser reads these tags from IKS[211 Devblog]: mp10 (Max players): Slot count: 10; v2164 (Protocol): Join only if your game is on protocol 2164; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): This is Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include IKS[211 Devblog]?
Best modded Rust servers are the Rust Leaderboard lists that include IKS[211 Devblog]. Type: Modded are the filters that surface it on the server list.
Server facts
Which Rust version is IKS[211 Devblog] on?
The build behind IKS[211 Devblog]: Rust network protocol 2164 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is IKS[211 Devblog] up right now, and how steady is it?
IKS[211 Devblog] is down this moment; the last signal came 12 days 22 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. The first record Rust Leaderboard has of it is 16 October 2026.
Where in the world is IKS[211 Devblog] hosted?
No region is published by IKS[211 Devblog]. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 50.7.226.2:27015.
Player count
Where does IKS[211 Devblog] sit in the rankings?
Player hours over seven days put IKS[211 Devblog] at #12,916, among the top 60% of ranked servers.
How many players are on IKS[211 Devblog] right now?
Right now IKS[211 Devblog] is not online, and its last appearance was 12 days 22 hours ago.
Connect
How do I join IKS[211 Devblog]?
Type client.connect 50.7.226.2:27015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.