Server_217_DevBlog
Offline 50.7.37.34:28015 checked 3d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,353
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Server_217_DevBlog?
The game generates a procedural map for Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
The name of Server_217_DevBlog carries no gather rate. Nothing is published about a group cap. It plays as survival, gather, build and raid in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 4 days 19 hours.
Lists and filters
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): This is Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are the tags Server_217_DevBlog publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Server_217_DevBlog?
Server_217_DevBlog appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Last wipe: In the last week.
Server details
Which Rust version is Server_217_DevBlog running?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Steam updates your game so it sits on the same protocol needed to join.
Is Server_217_DevBlog online right now, and how steady has it been?
Player one, Server_217_DevBlog is offline as you read this, last spotted 3 days 17 hours ago. Of the 96 hours in the last 4 full days it was up for 5, or 5%. Rust Leaderboard logged it for the first time on 24 October 2026.
Where in the world is Server_217_DevBlog hosted?
On region, Server_217_DevBlog publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 50.7.37.34:28015 is its address.
The crowd
Where does Server_217_DevBlog sit on the leaderboard?
Player hours for the week place Server_217_DevBlog at #15,353, in the top 69% of every ranked server.
How many players are on Server_217_DevBlog right now?
Right now Server_217_DevBlog is not online, and its last appearance was 3 days 17 hours ago. Its average over the past week is 0 players.
How to join
How do I join Server_217_DevBlog?
In the Rust console (F1) enter client.connect 50.7.37.34:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.