IKS[211 Devblog]
Offline 50.7.4.66:27015 checked 19h ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #10,418
- top 47%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:20 UTC22h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] carries no gather rate. Nothing is published about a group cap. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. VAC is off, Valve's anti-cheat.
Wipe days
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 22 hours.
Lists and filters
What do the server tags on IKS[211 Devblog] mean?
Read by the game's server browser, mp10 (Max players): It holds 10 slots; v2164 (Protocol): Protocol 2164 is required; a different version cannot connect; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): This is Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are listed under IKS[211 Devblog]. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 24 hours.
Server details
Which Rust version is IKS[211 Devblog] running?
Rust network protocol 2164 on Windows is the version IKS[211 Devblog] runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is IKS[211 Devblog] online right now, and how steady has it been?
Player one, IKS[211 Devblog] is offline as you read this, last spotted 19 hours ago. Rust Leaderboard logged it for the first time on 28 October 2026.
Where in the world is IKS[211 Devblog] hosted?
No region is published by IKS[211 Devblog]. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 50.7.4.66:27015.
Player count
Where does IKS[211 Devblog] sit in the rankings?
Player hours for the week place IKS[211 Devblog] at #10,418, in the top 47% of every ranked server.
How many players are on IKS[211 Devblog] right now?
Right now IKS[211 Devblog] is not online, and its last appearance was 19 hours ago. Its average over the past week is 1 players, peaking at 1. Peak activity over the last 48 hours came at 14:00 UTC, with an average of 1 players.
How to join
How do I join IKS[211 Devblog]?
Type client.connect 50.7.4.66:27015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.