Creative / Build
Offline 50.88.213.12:28015 checked 39d ago
Stats
- Players
- 0/ 1
- 0% full
- Slots
- 1open
- 1 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,467
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Creative / Build?
Creative / Build runs on a map the game generates procedurally.
What are the rules and settings on Creative / Build?
Creative / Build says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. The server browser puts it under Community. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on Creative / Build?
Too few of Creative / Build's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 39 days 16 hours.
Lists and filters
What do the server tags on Creative / Build mean?
Read by the game's server browser, gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set are listed under Creative / Build. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Creative / Build?
Rust build server leaderboard, Best Rust community servers and Creative Rust servers leaderboard are the Rust Leaderboard lists that include Creative / Build. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
About the server
Which Rust version is Creative / Build on?
The build behind Creative / Build: Rust network protocol 2633 and build 164530 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Creative / Build up right now, and how steady is it?
Player one, Creative / Build is offline as you read this, last spotted 39 days 15 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 20 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Creative / Build hosted?
On region, Creative / Build publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 50.88.213.12:28015 is its address.
The crowd
Where does Creative / Build sit on the leaderboard?
Player hours for the week place Creative / Build at #15,467, in the top – of every ranked server.
How many players are on Creative / Build right now?
Creative / Build is offline at the moment; the last sighting was 39 days 15 hours ago.
How to join
How do I join Creative / Build?
Type client.connect 50.88.213.12:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.