Dev-The Walking Life
Offline 51.68.66.53:23127 checked 3h ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5h 08m
- since its last restart; the bar fills at a day
- Rank
- #15,349
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Dev-The Walking Life?
Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Dev-The Walking Life?
No gather rate appears in the name of Dev-The Walking Life. The game's default applies: groups of 8 players at most. survival is the mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Dev-The Walking Life?
Dev-The Walking Life has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 21 days 9 hours is how long the current world has been up.
Tag guide
What do the server tags on Dev-The Walking Life mean?
gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags Dev-The Walking Life publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Dev-The Walking Life?
These Rust Leaderboard lists count Dev-The Walking Life among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is Dev-The Walking Life on?
Rust network protocol 2634 and build 168909 on Linux is the version Dev-The Walking Life runs. Matching the protocol is what joining needs; Steam handles the update.
Is Dev-The Walking Life up right now, and how steady is it?
No sign of Dev-The Walking Life right now, with 3 hours since it was last seen. The uptime figure puts the last restart at roughly 5 hours ago. It ran for 22 of 24 hours across the last 1 full day, which works out at 92% uptime. 27 October 2026 is when Rust Leaderboard first logged it.
How well does Dev-The Walking Life perform?
Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and all the rest of the world took the entity count as high as 217,536. The top memory figure was 4,490 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Dev-The Walking Life hosted?
No region is published by Dev-The Walking Life. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 51.68.66.53:23127.
Population
Where does Dev-The Walking Life sit on the leaderboard?
Player hours for the week place Dev-The Walking Life at #15,349, in the top 69% of every ranked server.
How many players are on Dev-The Walking Life right now?
Dev-The Walking Life is offline at the moment; the last sighting was 3 hours ago. A seven-day average of 0 players is the score here.
How to join
How do I join Dev-The Walking Life?
Type client.connect 51.68.66.53:23127 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.