NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 11m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 11h 31m
- since its last restart; the bar fills at a day
- Rank
- #6,439
- top 29%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on NBA67 - 4Netplayers?
NBA67 - 4Netplayers runs a procedural map of size 3,000 with seed 13698755, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on NBA67 - 4Netplayers?
NBA67 - 4Netplayers says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on NBA67 - 4Netplayers?
NBA67 - 4Netplayers has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 26 hours.
Tags
What do the server tags on NBA67 - 4Netplayers mean?
The server browser reads these tags from NBA67 - 4Netplayers: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include NBA67 - 4Netplayers?
These Rust Leaderboard lists count NBA67 - 4Netplayers among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
Which Rust version is NBA67 - 4Netplayers running?
The build behind NBA67 - 4Netplayers: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is NBA67 - 4Netplayers online right now, and how steady has it been?
Player one, NBA67 - 4Netplayers is online as you read this. Going by the uptime it reports, the last restart was about 11 hours ago. Of the 96 hours in the last 4 full days it was up for 91, or 95%. 24 October 2026 is when Rust Leaderboard first logged it.
How well does NBA67 - 4Netplayers perform?
30 server fps on average across the last 48 hours, never dropping below 30. Buildings, deployables and all the rest of the world took the entity count as high as 119,388. Memory use peaked at 3,318 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is NBA67 - 4Netplayers hosted?
Nothing about a region is published by NBA67 - 4Netplayers. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 51.77.128.156:20300.
The crowd
Where does NBA67 - 4Netplayers sit on the leaderboard?
Player hours over seven days put NBA67 - 4Netplayers at #6,439, among the top 29% of ranked servers.
How many players are on NBA67 - 4Netplayers right now?
On NBA67 - 4Netplayers, 0 players are in and 10 slots are on the board. Its average over the past week is 0 players, peaking at 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
Connect
How do I join NBA67 - 4Netplayers?
Type client.connect 51.77.128.156:20300 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.