A Shockbyte Rust Server
Offline 51.81.179.105:29188 checked 16d ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,405
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:59 UTC17d ago | 2 | – | running | 0 |
| Mon 12 Oct, 03:55 UTC17d ago | 2 | – | 0.7 days | 0 |
| Wed 7 Oct, 02:46 UTC23d ago | 1 | halved by day 4 | 5 days | 0 |
| Tue 6 Oct, 17:19 UTC23d ago | 1 | – | 0.4 days | 0 |
| Mon 5 Oct, 04:50 UTC24d ago | 1 | – | 1.5 days | 0 |
| Fri 2 Oct, 04:42 UTC27d ago | 1 | halved by day 1 | 3 days | 0 |
| Thu 1 Oct, 20:08 UTC FW28d ago | 1 | – | 0.4 days | 0 |
| Wed 30 Sep, 00:31 UTC30d ago | 1 | – | 1.8 days | 0 |
| Tue 29 Sep, 18:14 UTC30d ago | 1 | – | 0.3 days | 0 |
| Sat 26 Sep, 02:55 UTC34d ago | 1 | halved by day 2 | 3.6 days | 0 |
| Wed 23 Sep, 03:39 UTC37d ago | 1 | held half | 3 days | 0 |
| Sat 19 Sep, 15:29 UTC40d ago | 1 | halved by day 1 | 3.5 days | 0 |
| Sat 19 Sep, 04:30 UTC40d ago | 1 | – | 0.5 days | 0 |
| Wed 16 Sep, 04:35 UTC43d ago | 1 | halved by day 1 | 3 days | 0 |
| Mon 14 Sep, 05:10 UTC45d ago | 1 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on A Shockbyte Rust Server?
The game generates a procedural map for A Shockbyte Rust Server: size 1,500, seed 50000. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server carries no gather rate. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched off.
Reset times
What is the wipe schedule on A Shockbyte Rust Server?
There is no telling the next wipe on A Shockbyte Rust Server: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 17 days 6 hours is how long the current world has been up.
What happens on A Shockbyte Rust Server when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe topped out 1 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. Day 2.5 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on A Shockbyte Rust Server mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under A Shockbyte Rust Server. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include A Shockbyte Rust Server?
A Shockbyte Rust Server appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is A Shockbyte Rust Server running?
The build behind A Shockbyte Rust Server: Rust network protocol 2634 and build 167584 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is A Shockbyte Rust Server online right now, and how steady has it been?
No sign of A Shockbyte Rust Server right now, with 16 days 22 hours since it was last seen. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
Where in the world is A Shockbyte Rust Server hosted?
On region, A Shockbyte Rust Server publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 51.81.179.105:29188.
Player count
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #15,405, among the top 71% of ranked servers.
How many players are on A Shockbyte Rust Server right now?
No connection to A Shockbyte Rust Server: it is offline now, with the last check 16 days 22 hours ago.
Getting in
How do I join A Shockbyte Rust Server?
In the Rust console (F1) enter client.connect 51.81.179.105:29188. Launch Rust from this page instead and it opens the game through Steam and joins for you.