Jack&Cooper
Online 51.81.179.99:28015 checked 8m ago
Stats
- Players
- 1/ 2
- 50% full
- Slots
- 1open
- 2 max players
- 7-day avg
- 1
- 7-day average · peak 2
- FPS
- 132
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 08m
- since its last restart; the bar fills at a day
- Rank
- #8,112
- top 36%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:23 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 14:25 UTC4d ago | 1 | – | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Jack&Cooper?
The game generates a procedural map for Jack&Cooper: size 4,500, seed 2147483647. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Jack&Cooper?
Jack&Cooper says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Jack&Cooper?
Too few of Jack&Cooper's wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 25 hours is how long the current world has been up.
What happens on Jack&Cooper when wipe day arrives?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest.
Tag guide
What do the server tags on Jack&Cooper mean?
gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags Jack&Cooper publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Jack&Cooper?
Jack&Cooper appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
Which Rust version is Jack&Cooper on?
Rust network protocol 2635 and build 168909 on Linux is what Jack&Cooper runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Jack&Cooper online right now, and how steady has it been?
Right now the lights are on at Jack&Cooper. About 1 hours ago is when it last restarted, judged by the uptime it reports. The last 4 full days saw it online for 6 of 96 hours, 6% of the time. The first record Rust Leaderboard has of it is 24 October 2026.
How well does Jack&Cooper perform?
126 server fps on average across the last 48 hours, never dropping below 114. Buildings, deployables and all the rest of the world took the entity count as high as 115,999. The top memory figure was 3,811 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Jack&Cooper hosted?
No region is published by Jack&Cooper. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 51.81.179.99:28015.
Population
Where does Jack&Cooper sit in the rankings?
Player hours for the week place Jack&Cooper at #8,112, in the top 36% of every ranked server.
How many players are on Jack&Cooper right now?
On Jack&Cooper, 1 players are in and 2 slots are on the board. Its average over the past week is 1 players, peaking at 2. Peak activity over the last 48 hours came at 22:00 UTC, with an average of 2 players.
Getting in
How do I join Jack&Cooper?
Type client.connect 51.81.179.99:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.