1UP
11780servers on
Hi-score
77467players now
2UP
241fresh wipes · 3h
Player select Ready

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 10m ago

moddedcarbon

Stats

Players
0/ 125
0% full
Slots
125open
125 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,276
top 69%
Last wipe · new game
28m ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:07 UTC28m ago – – running 0
Thu 22 Oct, 22:08 UTC7d ago 0 – – 0
Tue 20 Oct, 16:22 UTC9d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC18d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC19d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC39d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
37 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
75 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
30 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
83 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
302 / 310

Quick answers

from the figures on this page

Settings and map

Which map is loaded on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Project Fallout Vanilla | No Team Limit | Weekly Wipes runs on a map the game generates procedurally.

What are the rules and settings on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The name of Project Fallout Vanilla | No Team Limit | Weekly Wipes carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

There is no telling the next wipe on Project Fallout Vanilla | No Team Limit | Weekly Wipes: it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 28 minutes.

What happens on Project Fallout Vanilla | No Team Limit | Weekly Wipes when wipe day arrives?

Its recent wipes drew an average of 0 players at peak. 0 hours after the latest wipe, the crowd was at its highest. 0% of its recent wipes held more than half the peak all the way to the next wipe. Day 1 is when it dropped under half on the wipes that failed to hold.

Tags

What do the server tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes mean?

gmrust (Game mode): Survival, standard Rust style; mp125 (Max players): It holds 125 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): Carbon is the plugin framework in use are the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Project Fallout Vanilla | No Team Limit | Weekly Wipes appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server details

Which Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes running?

Rust network protocol 2635 and build 168909 on Linux is the version Project Fallout Vanilla | No Team Limit | Weekly Wipes runs. Steam updates your game so it sits on the same protocol needed to join.

Is Project Fallout Vanilla | No Team Limit | Weekly Wipes up right now, and how steady is it?

Right now the lights are on at Project Fallout Vanilla | No Team Limit | Weekly Wipes. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 19 September 2026.

Where in the world is Project Fallout Vanilla | No Team Limit | Weekly Wipes hosted?

Nothing about a region is published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 51.81.49.81:28015 is its address.

The crowd

Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes sit on the leaderboard?

Player hours over seven days put Project Fallout Vanilla | No Team Limit | Weekly Wipes at #15,276, among the top 69% of ranked servers.

How many players are on Project Fallout Vanilla | No Team Limit | Weekly Wipes right now?

On Project Fallout Vanilla | No Team Limit | Weekly Wipes, 0 players are in and 125 slots are on the board. Over seven days, players averaged 0.

Connect

How do I join Project Fallout Vanilla | No Team Limit | Weekly Wipes?

In the Rust console (F1) enter client.connect 51.81.49.81:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp125
Max players It holds 125 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.