1UP
11755servers on
Hi-score
63128players now
2UP
138fresh wipes · 3h
Player select Ready

TESTING

Online 51.83.150.41:28015 checked 8m ago

moddedcarbon

Stats

Players
0/ 500
0% full
Slots
500open
500 max players
7-day avg
0
7-day average · peak 4
FPS
127
server frames a second, the latest hour; the bar fills at 60
Uptime
2d 2h
since its last restart; the bar fills at a day
Rank
#8,833
top 40%
Last wipe · new game
10d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
15
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctMon 12 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:12 UTC10d ago 1 – running 0
Thu 15 Oct, 14:58 UTC12d ago 18 held half 2.2 days 3
Mon 12 Oct, 14:59 UTC15d ago 25 held half 3 days 0
Thu 8 Oct, 14:58 UTC19d ago 12 held half 4 days 4
Mon 5 Oct, 15:00 UTC22d ago 24 held half 3 days 2
Thu 1 Oct, 17:57 UTC FW26d ago 23 halved by day 1 3.9 days 1
Mon 28 Sep, 15:58 UTC29d ago 24 held half 3.1 days 2
Fri 25 Sep, 17:03 UTC32d ago 22 held half 3 days 2
Mon 21 Sep, 15:57 UTC36d ago 6 halved by day 1 4 days 0
Mon 14 Sep, 15:56 UTC43d ago 25 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
79 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
90 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
33 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
88 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
23 / 1000

Quick answers

from the figures on this page

How it plays

Which map is loaded on TESTING?

TESTING runs a procedural map of size 1,000 with seed 612351, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on TESTING?

The name of TESTING carries no gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on TESTING?

TESTING wipes whenever it likes, so no next wipe can be predicted. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 10 days 3 hours.

What happens on TESTING when wipe day arrives?

The average peak across its recent wipes is 15 players. On the latest wipe, 0 hours in, the crowd hit its peak. 80% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.

Lists and filters

What do the server tags on TESTING mean?

The server browser reads these tags from TESTING: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): Carbon is the plugin framework in use. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include TESTING?

These Rust Leaderboard lists count TESTING among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

Server facts

Which Rust version is TESTING running?

The build behind TESTING: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is TESTING online right now, and how steady has it been?

TESTING is up, live and reachable this moment. About 2 days 2 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 103, or 61%. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does TESTING perform?

128 server fps on average across the last 48 hours, never dropping below 125. Up to 4,021 entities were in play, buildings and deployables among them. The top memory figure was 1,054 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is TESTING hosted?

Nothing about a region is published by TESTING. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 51.83.150.41:28015 is its address.

The crowd

Where does TESTING sit on the leaderboard?

Player hours over seven days put TESTING at #8,833, among the top 40% of ranked servers.

How many players are on TESTING right now?

On TESTING, 0 players are in and 500 slots are on the board. Its average over the past week is 0 players, peaking at 4. The busiest point in the last 48 hours was 09:00 UTC, averaging 0 players.

How to join

How do I join TESTING?

In the Rust console (F1) enter client.connect 51.83.150.41:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players It holds 500 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make changes, so it sits under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.