4Netplayers MrWolfCommunity Server
Online 51.89.172.53:24900 checked 12m ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 1
- 7-day average · peak 2
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2h 15m
- since its last restart; the bar fills at a day
- Rank
- #10,351
- top 47%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:39 UTC4h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on 4Netplayers MrWolfCommunity Server?
Size 3,700 and seed 464832282 define the game-generated procedural map on 4Netplayers MrWolfCommunity Server. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on 4Netplayers MrWolfCommunity Server?
4Netplayers MrWolfCommunity Server says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on 4Netplayers MrWolfCommunity Server?
Too few of 4Netplayers MrWolfCommunity Server's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 4 hours is how long the current world has been up.
Lists and filters
What do the server tags on 4Netplayers MrWolfCommunity Server mean?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags 4Netplayers MrWolfCommunity Server publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include 4Netplayers MrWolfCommunity Server?
These Rust Leaderboard lists count 4Netplayers MrWolfCommunity Server among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
Which Rust version is 4Netplayers MrWolfCommunity Server running?
The build behind 4Netplayers MrWolfCommunity Server: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is 4Netplayers MrWolfCommunity Server online right now, and how steady has it been?
4Netplayers MrWolfCommunity Server is up, live and reachable this moment. About 2 hours ago is when it last restarted, judged by the uptime it reports. 27 October 2026 is when Rust Leaderboard first logged it.
How well does 4Netplayers MrWolfCommunity Server perform?
30 server fps on average across the last 48 hours, never dropping below 30. Up to 78,276 entities were in play, buildings and deployables among them. It drew up to 1,857 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is 4Netplayers MrWolfCommunity Server hosted?
No region is published by 4Netplayers MrWolfCommunity Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 51.89.172.53:24900.
Population
Where does 4Netplayers MrWolfCommunity Server sit on the leaderboard?
Player hours for the week place 4Netplayers MrWolfCommunity Server at #10,351, in the top 47% of every ranked server.
How many players are on 4Netplayers MrWolfCommunity Server right now?
On 4Netplayers MrWolfCommunity Server, 1 players are in and 10 slots are on the board. Seven days back: an average of 1 players, a peak of 2. In the last 48 hours, 17:00 UTC drew the highest average: 2 players.
Getting in
How do I join 4Netplayers MrWolfCommunity Server?
In the Rust console (F1) enter client.connect 51.89.172.53:24900. Launch Rust from this page instead and it opens the game through Steam and joins for you.