1UP
11640servers on
Hi-score
44156players now
2UP
105fresh wipes · 3h
Player select Ready

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 12m ago

moddedcarbon

Stats

Players
0/ 2
0% full
Slots
2open
2 max players
7-day avg
0
7-day average · peak –
FPS
230
server frames a second, the latest hour; the bar fills at 60
Uptime
18d 17h
since its last restart; the bar fills at a day
Rank
#15,338
top 69%
Last wipe · new game
18d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC18d ago 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
104 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
153 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

Quick answers

from the figures on this page

Settings and map

Which map is loaded on NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility runs a procedural map of size 2,000 with seed 20260808, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?

No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?

Too few of NON-PRODUCTION Pocket Mines Feasibility's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 18 days 18 hours is how long the current world has been up.

What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day arrives?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.

Tags

What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?

gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins are the tags NON-PRODUCTION Pocket Mines Feasibility publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include NON-PRODUCTION Pocket Mines Feasibility?

These Rust Leaderboard lists count NON-PRODUCTION Pocket Mines Feasibility among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server facts

Which Rust version is NON-PRODUCTION Pocket Mines Feasibility on?

The build behind NON-PRODUCTION Pocket Mines Feasibility: Rust network protocol 2634 and build 167398 on Linux. Steam updates your game so it sits on the same protocol needed to join.

Is NON-PRODUCTION Pocket Mines Feasibility up right now, and how steady is it?

NON-PRODUCTION Pocket Mines Feasibility is up, live and reachable this moment. About 18 days 17 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does NON-PRODUCTION Pocket Mines Feasibility perform?

The 48-hour average is 235 server fps; the floor was 208. Buildings, deployables and all the rest of the world took the entity count as high as 14,119. It drew up to 3,058 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is NON-PRODUCTION Pocket Mines Feasibility hosted?

On region, NON-PRODUCTION Pocket Mines Feasibility publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 51.91.74.194:25570.

Population

Where does NON-PRODUCTION Pocket Mines Feasibility sit on the leaderboard?

Player hours for the week place NON-PRODUCTION Pocket Mines Feasibility at #15,338, in the top 69% of every ranked server.

How many players are on NON-PRODUCTION Pocket Mines Feasibility right now?

0 players fill 2 slots on NON-PRODUCTION Pocket Mines Feasibility right now. Over seven days, players averaged 0.

Connect

How do I join NON-PRODUCTION Pocket Mines Feasibility?

In the Rust console (F1) enter client.connect 51.91.74.194:25570. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp2
Max players Slot count: 2.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Mods and access

^z
Modded Plugins or settings make changes, so it sits under Modded.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.