NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 12m ago
Stats
- Players
- 0/ 2
- 0% full
- Slots
- 2open
- 2 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 230
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 18d 17h
- since its last restart; the bar fills at a day
- Rank
- #15,338
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC18d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility runs a procedural map of size 2,000 with seed 20260808, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?
No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?
Too few of NON-PRODUCTION Pocket Mines Feasibility's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 18 days 18 hours is how long the current world has been up.
What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day arrives?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Tags
What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?
gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins are the tags NON-PRODUCTION Pocket Mines Feasibility publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include NON-PRODUCTION Pocket Mines Feasibility?
These Rust Leaderboard lists count NON-PRODUCTION Pocket Mines Feasibility among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server facts
Which Rust version is NON-PRODUCTION Pocket Mines Feasibility on?
The build behind NON-PRODUCTION Pocket Mines Feasibility: Rust network protocol 2634 and build 167398 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is NON-PRODUCTION Pocket Mines Feasibility up right now, and how steady is it?
NON-PRODUCTION Pocket Mines Feasibility is up, live and reachable this moment. About 18 days 17 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does NON-PRODUCTION Pocket Mines Feasibility perform?
The 48-hour average is 235 server fps; the floor was 208. Buildings, deployables and all the rest of the world took the entity count as high as 14,119. It drew up to 3,058 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is NON-PRODUCTION Pocket Mines Feasibility hosted?
On region, NON-PRODUCTION Pocket Mines Feasibility publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 51.91.74.194:25570.
Population
Where does NON-PRODUCTION Pocket Mines Feasibility sit on the leaderboard?
Player hours for the week place NON-PRODUCTION Pocket Mines Feasibility at #15,338, in the top 69% of every ranked server.
How many players are on NON-PRODUCTION Pocket Mines Feasibility right now?
0 players fill 2 slots on NON-PRODUCTION Pocket Mines Feasibility right now. Over seven days, players averaged 0.
Connect
How do I join NON-PRODUCTION Pocket Mines Feasibility?
In the Rust console (F1) enter client.connect 51.91.74.194:25570. Launch Rust from this page instead and it opens the game through Steam and joins for you.