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11598servers on
Hi-score
34072players now
2UP
70fresh wipes · 3h
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Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 9m ago

vanillamoddedcarbon

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak 3
FPS
60
server frames a second, the latest hour; the bar fills at 60
Uptime
18h 00m
since its last restart; the bar fills at a day
Rank
#8,104
top 36%
Last wipe · new game
30d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 19:07 UTC30d ago 1 – running 0
Sat 26 Sep, 20:07 UTC31d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC33d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
67 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
68 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
33 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
7 / 1000

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Size 3,800 and seed 285119 define the game-generated procedural map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Same size, same seed, same map, viewable on RustMaps from this page. Royal Family Gaming FPS+ is the map name shown.

What are the rules and settings on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carries no gather rate. 12 players is the group cap. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. Vanilla is what it calls itself: no changed rates, kits or rules: just the game Facepunch releases. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

No next wipe can be pinned down on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 30 days 10 hours.

What happens on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. On the latest wipe, 2 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. Day 1 is when it dropped under half on the wipes that failed to hold.

Lists and filters

Who is behind Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The same operator most likely runs them all: Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes a rfgam.ing hostname, as do 11 other servers we track.

What do the server tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| mean?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts12 (Group limit): The team size limit is 12; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs169289 (Build): It runs game build 169289; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are the tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.

Server details

Which Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on?

Rust network protocol 2635 and build 169289 on Linux is what Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs. Matching the protocol is what joining needs; Steam handles the update.

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online right now, and how steady has it been?

Player one, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is online as you read this. Going by the uptime it reports, the last restart was about 18 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. 13 September 2026 is when Rust Leaderboard first logged it.

How well does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| perform?

60 server fps on average across the last 48 hours, never dropping below 60. Buildings, deployables and all the rest of the world took the entity count as high as 107,000. Memory use peaked at 2,895 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hosted?

On region, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 64.40.8.117:28054.

Player count

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit in the rankings?

Player hours for the week place Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at #8,104, in the top 36% of every ranked server.

How many players are on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| right now?

The live score is 0 players on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, out of 50 slots. Seven days back: an average of 0 players, a peak of 3. In the last 48 hours, 13:00 UTC drew the highest average: 0 players.

Getting in

How do I join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Type client.connect 64.40.8.117:28054 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs169289,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts12
Group limit The team size limit is 12.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs169289
Build It runs game build 169289.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla No changed rates, kits or rules: just the game Facepunch releases.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.