Lost In Rust Test Server
Online 64.40.8.191:29015 checked 9m ago
Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5h 54m
- since its last restart; the bar fills at a day
- Rank
- #13,799
- top 62%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:17 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 01:48 UTC8d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Tue 20 Oct, 02:08 UTC9d ago | 1 | – | 1 days | 0 |
| Sun 18 Oct, 14:20 UTC10d ago | 1 | – | 1.5 days | 0 |
| Thu 15 Oct, 00:20 UTC14d ago | 0 | – | 3.6 days | 0 |
| Tue 13 Oct, 02:07 UTC16d ago | 2+1 queue | – | 1.9 days | 0 |
| Mon 5 Oct, 23:57 UTC23d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC24d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC25d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC26d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC28d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC30d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC31d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC37d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC43d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC45d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Lost In Rust Test Server?
The game generates a procedural map for Lost In Rust Test Server: size 4,700, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.
What are the rules and settings on Lost In Rust Test Server?
The name of Lost In Rust Test Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Lost In Rust Test Server?
There is no telling the next wipe on Lost In Rust Test Server: it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 28 hours is how long the current world has been up.
What happens on Lost In Rust Test Server when wipe day arrives?
The average peak across its recent wipes is 1 players. On the latest wipe, 21 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.
Tags
What do the server tags on Lost In Rust Test Server mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; oxidation (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set are listed under Lost In Rust Test Server. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Lost In Rust Test Server?
Best modded Rust servers are the Rust Leaderboard lists that include Lost In Rust Test Server. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
Which Rust version is Lost In Rust Test Server on?
The build behind Lost In Rust Test Server: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is Lost In Rust Test Server up right now, and how steady is it?
Right now the lights are on at Lost In Rust Test Server. About 5 hours ago is when it last restarted, judged by the uptime it reports. It was up 50% of the time over the last 7 full days: 84 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Lost In Rust Test Server perform?
The 48-hour average is 30 server fps; the floor was 30. Buildings, deployables and all the rest of the world took the entity count as high as 107,789. It drew up to 3,563 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Lost In Rust Test Server hosted?
Nothing about a region is published by Lost In Rust Test Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 64.40.8.191:29015.
Population
Where does Lost In Rust Test Server sit on the leaderboard?
Player hours over seven days put Lost In Rust Test Server at #13,799, among the top 62% of ranked servers.
How many players are on Lost In Rust Test Server right now?
Lost In Rust Test Server is running with 0 players on it right now. Its average over the past week is 0 players, peaking at 1. In the last 48 hours, 00:00 UTC drew the highest average: 1 players.
Connect
How do I join Lost In Rust Test Server?
Type client.connect 64.40.8.191:29015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.