A Dev Shockbyte Server
Offline 64.58.124.176:21253 checked 21d ago
Stats
- Players
- 0/ 16
- 0% full
- Slots
- 16open
- 16 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,919
- top 72%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC22d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC29d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC30d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on A Dev Shockbyte Server?
A Dev Shockbyte Server runs a procedural map of size 4,500 with seed 50000, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on A Dev Shockbyte Server?
The name of A Dev Shockbyte Server carries no gather rate. The game's default applies: groups of 8 players at most. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC is off, Valve's anti-cheat.
Wipe days
What is the wipe schedule on A Dev Shockbyte Server?
No next wipe can be pinned down on A Dev Shockbyte Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 22 days 21 hours is how long the current world has been up.
What happens on A Dev Shockbyte Server when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 1 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 2.
Tag guide
What do the server tags on A Dev Shockbyte Server mean?
gmrust (Game mode): Survival, standard Rust style; mp16 (Max players): It holds 16 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags A Dev Shockbyte Server publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include A Dev Shockbyte Server?
These Rust Leaderboard lists count A Dev Shockbyte Server among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
Server facts
Which Rust version is A Dev Shockbyte Server on?
Rust network protocol 2634 and build 166652 on Linux is the version A Dev Shockbyte Server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is A Dev Shockbyte Server up right now, and how steady is it?
A Dev Shockbyte Server is down this moment; the last signal came 21 days 17 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. The first record Rust Leaderboard has of it is 23 September 2026.
Where in the world is A Dev Shockbyte Server hosted?
Nothing about a region is published by A Dev Shockbyte Server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 64.58.124.176:21253 is its address.
Player count
Where does A Dev Shockbyte Server sit in the rankings?
Player hours for the week place A Dev Shockbyte Server at #15,919, in the top 72% of every ranked server.
How many players are on A Dev Shockbyte Server right now?
Right now A Dev Shockbyte Server is not online, and its last appearance was 21 days 17 hours ago.
How to join
How do I join A Dev Shockbyte Server?
Type client.connect 64.58.124.176:21253 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.