RedlineQc
Online 64.74.161.162:28015 checked 12m ago
Stats
- Players
- 0/ 30
- 0% full
- Slots
- 30open
- 30 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 90
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5d 9h
- since its last restart; the bar fills at a day
- Rank
- #10,322
- top 46%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:10 UTC9d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:19 UTC10d ago | 1 | – | 0.5 days | 0 |
| Sat 17 Oct, 20:16 UTC10d ago | 1 | – | 0.3 days | 0 |
| Sat 3 Oct, 01:20 UTC25d ago | 1 | held half | 14.8 days | 0 |
| Sun 20 Sep, 15:55 UTC37d ago | 1 | halved by day 5 | 12.4 days | 0 |
| Sat 19 Sep, 02:55 UTC39d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on RedlineQc?
The game generates a procedural map for RedlineQc: size 3,500, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map. Its name for the map: Custom Map.
What are the rules and settings on RedlineQc?
The name of RedlineQc carries no gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, raiding, building and gathering in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on RedlineQc?
There is no telling the next wipe on RedlineQc: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 9 days 17 hours is how long the current world has been up.
What happens on RedlineQc when wipe day arrives?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours in. The crowd kept above half its peak to the next wipe in 50% of recent wipes. On the wipes where it did not, the count dropped under half by day 5.
Lists and filters
What do the server tags on RedlineQc mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp30 (Max players): It holds 30 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are listed under RedlineQc. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include RedlineQc?
Best modded Rust servers are the Rust Leaderboard lists that include RedlineQc. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Which Rust version is RedlineQc running?
Rust network protocol 2635 and build 168909 on Windows is what RedlineQc runs. Steam updates your game so it sits on the same protocol needed to join.
Is RedlineQc online right now, and how steady has it been?
Right now the lights are on at RedlineQc. The uptime figure puts the last restart at roughly 5 days 9 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does RedlineQc perform?
The 48-hour average is 90 server fps; the floor was 61. Up to 70,517 entities were in play, buildings and deployables among them. The top memory figure was 3,933 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is RedlineQc hosted?
On region, RedlineQc publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 64.74.161.162:28015.
Population
Where does RedlineQc sit in the rankings?
Player hours over seven days put RedlineQc at #10,322, among the top 46% of ranked servers.
How many players are on RedlineQc right now?
On RedlineQc, 0 players are in and 30 slots are on the board. Seven days back: an average of 0 players, a peak of 1.
How to join
How do I join RedlineQc?
In the Rust console (F1) enter client.connect 64.74.161.162:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://discord.com/invite/2HCunPdHSE for its website.
