TheGamingTime
Online 65.21.133.139:28015 checked 8m ago
Stats
- Players
- 0/ 150
- 0% full
- Slots
- 150open
- 150 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 50
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 21h 09m
- since its last restart; the bar fills at a day
- Rank
- #12,880
- top 58%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on TheGamingTime?
The game generates a procedural map for TheGamingTime: size 4,500, seed 1. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on TheGamingTime?
No gather rate appears in the name of TheGamingTime. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. The server's own label is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on TheGamingTime?
TheGamingTime has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 18 days 7 hours is how long the current world has been up.
What happens on TheGamingTime when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
Tag guide
What do the server tags on TheGamingTime mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): Slot count: 150; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under TheGamingTime. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include TheGamingTime?
Best modded Rust servers are the Rust Leaderboard lists that include TheGamingTime. You can find it through these server list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is TheGamingTime on?
Rust network protocol 2635 and build 168909 on Linux is the version TheGamingTime runs. Matching the protocol is what joining needs; Steam handles the update.
Is TheGamingTime up right now, and how steady is it?
Player one, TheGamingTime is online as you read this. About 21 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. 13 September 2026 is when Rust Leaderboard first logged it.
How well does TheGamingTime perform?
The 48-hour average is 50 server fps; the floor was 46. At its peak the world carried 118,037 entities: buildings, deployables and the rest. Memory use peaked at 4,210 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is TheGamingTime hosted?
No region is published by TheGamingTime. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 65.21.133.139:28015.
The crowd
Where does TheGamingTime sit in the rankings?
Player hours for the week place TheGamingTime at #12,880, in the top 58% of every ranked server.
How many players are on TheGamingTime right now?
The live score is 0 players on TheGamingTime, out of 150 slots. Its average over the past week is 0 players, peaking at 1. Peak activity over the last 48 hours came at 06:00 UTC, with an average of 1 players.
How to join
How do I join TheGamingTime?
Type client.connect 65.21.133.139:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.