Rustic Ruins [Temp] Test Serve
Offline 66.165.249.10:28215 checked 1d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 27
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 13d 19h
- since its last restart; the bar fills at a day
- Rank
- #15,269
- top 68%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Rustic Ruins [Temp] Test Serve?
The game generates a procedural map for Rustic Ruins [Temp] Test Serve: size 4,000, seed 235214983. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Rustic Ruins [Temp] Test Serve?
Rustic Ruins [Temp] Test Serve says nothing in its name about a gather rate. No group limit is published. survival is the mode, gather, build and raid in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on Rustic Ruins [Temp] Test Serve?
Rustic Ruins [Temp] Test Serve has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 769 days.
Tags
What do the server tags on Rustic Ruins [Temp] Test Serve mean?
Read by the game's server browser, gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Slot count: 100; v2515 (Protocol): Protocol 2515 is required; a different version cannot connect; cs90920 (Build): It runs game build 90920; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; oxide (Oxide): Plugins run through Oxide (uMod) on this server; modded (Modded): Modded listing: settings or plugins change how it plays; hc1579f8a (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are listed under Rustic Ruins [Temp] Test Serve. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Rustic Ruins [Temp] Test Serve?
Best modded Rust servers are the Rust Leaderboard lists that include Rustic Ruins [Temp] Test Serve. These filters on the server list bring it up: Type: Modded.
About the server
Which Rust version is Rustic Ruins [Temp] Test Serve running?
Rust network protocol 2515 and build 90920 on Windows is what Rustic Ruins [Temp] Test Serve runs. Matching the protocol is what joining needs; Steam handles the update.
Is Rustic Ruins [Temp] Test Serve up right now, and how steady is it?
Player one, Rustic Ruins [Temp] Test Serve is offline as you read this, last spotted 35 hours ago. Going by the uptime it reports, the last restart was about 13 days 19 hours ago. It was up 91% of the time over the last 7 full days: 153 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Rustic Ruins [Temp] Test Serve perform?
28 server fps on average across the last 48 hours, never dropping below 27. At its peak the world carried 206,035 entities: buildings, deployables and the rest. The top memory figure was 10,832 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Rustic Ruins [Temp] Test Serve hosted?
Nothing about a region is published by Rustic Ruins [Temp] Test Serve. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 66.165.249.10:28215.
Player count
Where does Rustic Ruins [Temp] Test Serve sit in the rankings?
Player hours over seven days put Rustic Ruins [Temp] Test Serve at #15,269, among the top 68% of ranked servers.
How many players are on Rustic Ruins [Temp] Test Serve right now?
No connection to Rustic Ruins [Temp] Test Serve: it is offline now, with the last check 35 hours ago. Over seven days, players averaged 0.
Getting in
How do I join Rustic Ruins [Temp] Test Serve?
In the Rust console (F1) enter client.connect 66.165.249.10:28215. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://rustic-ruins.tebex.io for its website.