Server_210_DevBlog
Offline 66.234.150.186:28015 checked 5d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #10,819
- top 48%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Server_210_DevBlog?
The game generates a procedural map for Server_210_DevBlog.
What are the rules and settings on Server_210_DevBlog?
Server_210_DevBlog says nothing in its name about a gather rate. No group limit is published. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Anti-cheat is off: VAC is disabled.
Wipe days
What is the wipe schedule on Server_210_DevBlog?
The record of Server_210_DevBlog's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 7 days 3 hours.
Tags
What do the server tags on Server_210_DevBlog mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; v2201 (Protocol): Protocol 2201 is required; a different version cannot connect; oxide (Oxide): It runs Oxide (uMod), a framework for plugins; modded (Modded): This is Modded: the game is changed by plugins or settings; hd910d3d2 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are the tags Server_210_DevBlog publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Server_210_DevBlog?
Server_210_DevBlog appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
About the server
Which Rust version is Server_210_DevBlog running?
Rust network protocol 2201 on Windows is the version Server_210_DevBlog runs. Steam updates your game so it sits on the same protocol needed to join.
Is Server_210_DevBlog up right now, and how steady is it?
Server_210_DevBlog is down this moment; the last signal came 5 days 22 hours ago. The last 6 full days saw it online for 3 of 144 hours, 2% of the time. The first record Rust Leaderboard has of it is 22 October 2026.
Where in the world is Server_210_DevBlog hosted?
On region, Server_210_DevBlog publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 66.234.150.186:28015.
Player count
Where does Server_210_DevBlog sit in the rankings?
Player hours for the week place Server_210_DevBlog at #10,819, in the top 48% of every ranked server.
How many players are on Server_210_DevBlog right now?
Right now Server_210_DevBlog is not online, and its last appearance was 5 days 22 hours ago. Its average over the past week is 0 players, peaking at 1.
Getting in
How do I join Server_210_DevBlog?
In the Rust console (F1) enter client.connect 66.234.150.186:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.