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11675servers on
Hi-score
48284players now
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129fresh wipes · 3h
Player select Ready

HighMiles Test server

Online 66.51.99.4:40123 checked 11m ago

moddedoxide

Stats

Players
0/ 10
0% full
Slots
10open
10 max players
7-day avg
0
7-day average · peak 1
FPS
12
server frames a second, the latest hour; the bar fills at 60
Uptime
3d 20h
since its last restart; the bar fills at a day
Rank
#13,016
top 59%
Last wipe · new game
3d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 23:57 UTC4d ago 1 – running 0
Thu 22 Oct, 20:46 UTC5d ago 1 – 1.1 days 0
Sun 18 Oct, 01:06 UTC10d ago 1 halved by day 1 4.8 days 0
Sat 17 Oct, 04:16 UTC10d ago 1 – 0.9 days 0
Fri 16 Oct, 17:32 UTC11d ago 2 – 0.4 days 0
Thu 15 Oct, 04:04 UTC12d ago 2 – 1.6 days 0
Wed 14 Oct, 19:53 UTC13d ago 2 – 0.3 days 0
Tue 13 Oct, 20:56 UTC14d ago 1 – 1 days 0
Sat 10 Oct, 21:52 UTC17d ago 1 held half 3 days 0
Sat 10 Oct, 13:05 UTC17d ago 1 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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Quick answers

from the figures on this page

How it plays

Which map is loaded on HighMiles Test server?

Size 4,500 and seed 165413215 define the game-generated procedural map on HighMiles Test server. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on HighMiles Test server?

No gather rate appears in the name of HighMiles Test server. Up to 8 players per group, which is the game's default. survival is the mode, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on HighMiles Test server?

HighMiles Test server wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 3 days 22 hours is how long the current world has been up.

What happens on HighMiles Test server when wipe day arrives?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 0% of recent wipes. Day 1 is when it dropped under half on the wipes that failed to hold.

Tags

What do the server tags on HighMiles Test server mean?

The server browser reads these tags from HighMiles Test server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include HighMiles Test server?

HighMiles Test server appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

Which Rust version is HighMiles Test server on?

The build behind HighMiles Test server: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is HighMiles Test server online right now, and how steady has it been?

Player one, HighMiles Test server is online as you read this. Going by the uptime it reports, the last restart was about 3 days 20 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. Rust Leaderboard logged it for the first time on 3 October 2026.

How well does HighMiles Test server perform?

Averaged over the last 48 hours, server fps was 16, with a low of 7. Up to 125,218 entities were in play, buildings and deployables among them. It drew up to 10,943 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is HighMiles Test server hosted?

Nothing about a region is published by HighMiles Test server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 66.51.99.4:40123.

The crowd

Where does HighMiles Test server sit on the leaderboard?

Player hours over seven days put HighMiles Test server at #13,016, among the top 59% of ranked servers.

How many players are on HighMiles Test server right now?

On HighMiles Test server, 0 players are in and 10 slots are on the board. Seven days back: an average of 0 players, a peak of 1.

How to join

How do I join HighMiles Test server?

Type client.connect 66.51.99.4:40123 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://highs-pve-server.paynow.store/ is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.