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66506players now
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Medieval Total Conversion - Test

Offline 72.136.104.132:28015 checked 7d ago

moddedcarbon

Stats

Players
1/ 50
2% full
Slots
49open
50 max players
7-day avg
1
7-day average · peak 1
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#13,092
top 59%
Last wipe · new game
8d ago
no schedule published
Next wipe · continue?
–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN Me
NA · groups of 16+ · biweekly · 1 on average
0 / 50
[US East] Facepunch Primitive 1
NA · groups of 8+ · monthly · 22 on average
21 / 400
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 16 on average
6 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
5 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
6 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
2 / 100

Quick answers

from the figures on this page

How it plays

Which map is loaded on Medieval Total Conversion - Test?

The game generates a procedural map for Medieval Total Conversion - Test.

What are the rules and settings on Medieval Total Conversion - Test?

The name of Medieval Total Conversion - Test carries no gather rate. Up to 8 players per group, which is the game's default. It plays as primitive, guns are out; bows, spears and melee are in. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running. Anti-cheat is on: VAC is enabled.

Reset times

What is the wipe schedule on Medieval Total Conversion - Test?

Medieval Total Conversion - Test has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 8 days 2 hours.

Tags

What do the server tags on Medieval Total Conversion - Test mean?

Read by the game's server browser, gmprimitive (Game mode): No guns here; primitive means bows, spears and melee; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins are listed under Medieval Total Conversion - Test. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include Medieval Total Conversion - Test?

Medieval Total Conversion - Test appears on the following Rust Leaderboard lists: Best modded Rust servers and Primitive Rust servers, scored. Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

Server facts

Which Rust version is Medieval Total Conversion - Test on?

Rust network protocol 2634 and build 167781 on Windows is the version Medieval Total Conversion - Test runs. Matching the protocol is what joining needs; Steam handles the update.

Is Medieval Total Conversion - Test up right now, and how steady is it?

No sign of Medieval Total Conversion - Test right now, with 7 days 15 hours since it was last seen. The last 7 full days saw it online for 3 of 168 hours, 2% of the time. Rust Leaderboard logged it for the first time on 21 October 2026.

Where in the world is Medieval Total Conversion - Test hosted?

Nothing about a region is published by Medieval Total Conversion - Test. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 72.136.104.132:28015.

Player count

Where does Medieval Total Conversion - Test sit on the leaderboard?

Player hours over seven days put Medieval Total Conversion - Test at #13,092, among the top 59% of ranked servers.

How many players are on Medieval Total Conversion - Test right now?

Medieval Total Conversion - Test is offline at the moment; the last sighting was 7 days 15 hours ago. Its average over the past week is 1 players, peaking at 1.

Getting in

How do I join Medieval Total Conversion - Test?

Type client.connect 72.136.104.132:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode No guns here; primitive means bows, spears and melee.
mp50
Max players The server has 50 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Mods and access

^z
Modded Plugins or settings make changes, so it sits under Modded.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.