Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Stats
- Players
- 1/ 50
- 2% full
- Slots
- 49open
- 50 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,092
- top 59%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Medieval Total Conversion - Test?
The game generates a procedural map for Medieval Total Conversion - Test.
What are the rules and settings on Medieval Total Conversion - Test?
The name of Medieval Total Conversion - Test carries no gather rate. Up to 8 players per group, which is the game's default. It plays as primitive, guns are out; bows, spears and melee are in. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Medieval Total Conversion - Test?
Medieval Total Conversion - Test has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 8 days 2 hours.
Tags
What do the server tags on Medieval Total Conversion - Test mean?
Read by the game's server browser, gmprimitive (Game mode): No guns here; primitive means bows, spears and melee; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins are listed under Medieval Total Conversion - Test. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Medieval Total Conversion - Test?
Medieval Total Conversion - Test appears on the following Rust Leaderboard lists: Best modded Rust servers and Primitive Rust servers, scored. Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server facts
Which Rust version is Medieval Total Conversion - Test on?
Rust network protocol 2634 and build 167781 on Windows is the version Medieval Total Conversion - Test runs. Matching the protocol is what joining needs; Steam handles the update.
Is Medieval Total Conversion - Test up right now, and how steady is it?
No sign of Medieval Total Conversion - Test right now, with 7 days 15 hours since it was last seen. The last 7 full days saw it online for 3 of 168 hours, 2% of the time. Rust Leaderboard logged it for the first time on 21 October 2026.
Where in the world is Medieval Total Conversion - Test hosted?
Nothing about a region is published by Medieval Total Conversion - Test. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 72.136.104.132:28015.
Player count
Where does Medieval Total Conversion - Test sit on the leaderboard?
Player hours over seven days put Medieval Total Conversion - Test at #13,092, among the top 59% of ranked servers.
How many players are on Medieval Total Conversion - Test right now?
Medieval Total Conversion - Test is offline at the moment; the last sighting was 7 days 15 hours ago. Its average over the past week is 1 players, peaking at 1.
Getting in
How do I join Medieval Total Conversion - Test?
Type client.connect 72.136.104.132:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.