FunPvE Test
Offline 72.231.198.107:28015 checked 22d ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,960
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:04 UTC25d ago | 1 | – | running | 0 |
| Sat 3 Oct, 04:20 UTC26d ago | 1 | – | 1.1 days | 1 |
| Fri 2 Oct, 17:48 UTC26d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC28d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 06:14 UTC30d ago | 1 | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on FunPvE Test?
The game generates a procedural map for FunPvE Test: size 4,500, seed 1586544950. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on FunPvE Test?
No gather rate appears in the name of FunPvE Test. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on FunPvE Test?
FunPvE Test wipes whenever it likes, so no next wipe can be predicted. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 25 days 2 hours is how long the current world has been up.
What happens on FunPvE Test when wipe day arrives?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest.
Tags
What do the server tags on FunPvE Test mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under FunPvE Test. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include FunPvE Test?
Best modded Rust servers are the Rust Leaderboard lists that include FunPvE Test. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is FunPvE Test on?
Rust network protocol 2634 and build 166652 on Windows is what FunPvE Test runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is FunPvE Test up right now, and how steady is it?
Player one, FunPvE Test is offline as you read this, last spotted 22 days 1 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 24 September 2026 is when Rust Leaderboard first logged it.
Where in the world is FunPvE Test hosted?
No region is published by FunPvE Test. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 72.231.198.107:28015.
Population
Where does FunPvE Test sit in the rankings?
Player hours for the week place FunPvE Test at #15,960, in the top 71% of every ranked server.
How many players are on FunPvE Test right now?
No connection to FunPvE Test: it is offline now, with the last check 22 days 1 hours ago.
Getting in
How do I join FunPvE Test?
Type client.connect 72.231.198.107:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.