1UP
11679servers on
Hi-score
49738players now
2UP
118fresh wipes · 3h
Player select Out

FunPvE Test

Offline 72.231.198.107:28015 checked 22d ago

moddedoxide

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,960
top 71%
Last wipe · new game
25d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:04 UTC25d ago 1 – running 0
Sat 3 Oct, 04:20 UTC26d ago 1 – 1.1 days 1
Fri 2 Oct, 17:48 UTC26d ago 1 – 0.4 days 1
Wed 30 Sep, 19:08 UTC28d ago 1 – 1.9 days 1
Tue 29 Sep, 06:14 UTC30d ago 1 – 1.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
115 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
57 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
24 / 1000

Quick answers

from the figures on this page

Settings and map

Which map is loaded on FunPvE Test?

The game generates a procedural map for FunPvE Test: size 4,500, seed 1586544950. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on FunPvE Test?

No gather rate appears in the name of FunPvE Test. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on FunPvE Test?

FunPvE Test wipes whenever it likes, so no next wipe can be predicted. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 25 days 2 hours is how long the current world has been up.

What happens on FunPvE Test when wipe day arrives?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest.

Tags

What do the server tags on FunPvE Test mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under FunPvE Test. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include FunPvE Test?

Best modded Rust servers are the Rust Leaderboard lists that include FunPvE Test. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server facts

Which Rust version is FunPvE Test on?

Rust network protocol 2634 and build 166652 on Windows is what FunPvE Test runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is FunPvE Test up right now, and how steady is it?

Player one, FunPvE Test is offline as you read this, last spotted 22 days 1 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 24 September 2026 is when Rust Leaderboard first logged it.

Where in the world is FunPvE Test hosted?

No region is published by FunPvE Test. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 72.231.198.107:28015.

Population

Where does FunPvE Test sit in the rankings?

Player hours for the week place FunPvE Test at #15,960, in the top 71% of every ranked server.

How many players are on FunPvE Test right now?

No connection to FunPvE Test: it is offline now, with the last check 22 days 1 hours ago.

Getting in

How do I join FunPvE Test?

Type client.connect 72.231.198.107:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build Build: 166652.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.