Imperium Plugin Development
Online 72.60.151.232:28015 checked 15m ago
Stats
- Players
- 0/ 2
- 0% full
- Slots
- 2open
- 2 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 80
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 14h
- since its last restart; the bar fills at a day
- Rank
- #5,366
- top 24%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:03 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 18:59 UTC24d ago | 1 | halved by day 8 | 21 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Imperium Plugin Development?
The game generates a procedural map for Imperium Plugin Development: size 3,000, seed 543543. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Imperium Plugin Development?
The name of Imperium Plugin Development carries no gather rate. 128 players is the group cap. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on Imperium Plugin Development?
Wipes on Imperium Plugin Development come every 3 weeks on Saturday at 18:03 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. This world has been running since 3 days 23 hours.
What happens on Imperium Plugin Development when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. On the latest wipe, 0 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 8.
Tag guide
What do the server tags on Imperium Plugin Development mean?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts128 (Group limit): Teams cap at 128 players; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags Imperium Plugin Development publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Imperium Plugin Development?
Imperium Plugin Development appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week are the filters that surface it on the server list.
Server details
Which Rust version is Imperium Plugin Development running?
The build behind Imperium Plugin Development: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is Imperium Plugin Development up right now, and how steady is it?
Imperium Plugin Development is up, live and reachable this moment. The uptime figure puts the last restart at roughly 3 days 14 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. 1 October 2026 is when Rust Leaderboard first logged it.
How well does Imperium Plugin Development perform?
The 48-hour average is 80 server fps; the floor was 19. At its peak the world carried 46,709 entities: buildings, deployables and the rest. Memory use peaked at 3,463 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Imperium Plugin Development hosted?
No region is published by Imperium Plugin Development. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 72.60.151.232:28015.
Population
Where does Imperium Plugin Development sit in the rankings?
Player hours over seven days put Imperium Plugin Development at #5,366, among the top 24% of ranked servers.
How many players are on Imperium Plugin Development right now?
0 players fill 2 slots on Imperium Plugin Development right now. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 23:00 UTC, with an average of 1 players.
Getting in
How do I join Imperium Plugin Development?
Type client.connect 72.60.151.232:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.