PolarBearFightClub2.0
Offline 72.9.145.13:28015 checked 5h ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 79
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 13h 01m
- since its last restart; the bar fills at a day
- Rank
- #15,341
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on PolarBearFightClub2.0?
Size 3,500 and seed 518502043 define the game-generated procedural map on PolarBearFightClub2.0. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on PolarBearFightClub2.0?
No gather rate appears in the name of PolarBearFightClub2.0. The game's default applies: groups of 8 players at most. raiding, building and gathering in the standard game: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on PolarBearFightClub2.0?
PolarBearFightClub2.0 has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 117 days 2 hours.
Lists and filters
What do the server tags on PolarBearFightClub2.0 mean?
gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size is capped at 8, which is the game default; v2631 (Protocol): Your game must run protocol 2631 to join; cs156812 (Build): Build: 156812; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags PolarBearFightClub2.0 publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include PolarBearFightClub2.0?
PolarBearFightClub2.0 appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
Which Rust version is PolarBearFightClub2.0 on?
Rust network protocol 2631 and build 156812 on Windows is the version PolarBearFightClub2.0 runs. Matching the protocol is what joining needs; Steam handles the update.
Is PolarBearFightClub2.0 up right now, and how steady is it?
Player one, PolarBearFightClub2.0 is offline as you read this, last spotted 5 hours ago. About 13 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 157, or 93%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does PolarBearFightClub2.0 perform?
124 server fps on average across the last 48 hours, never dropping below 74. At its peak the world carried 73,858 entities: buildings, deployables and the rest. Memory use peaked at 2,183 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is PolarBearFightClub2.0 hosted?
On region, PolarBearFightClub2.0 publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 72.9.145.13:28015.
The crowd
Where does PolarBearFightClub2.0 sit on the leaderboard?
Player hours over seven days put PolarBearFightClub2.0 at #15,341, among the top 69% of ranked servers.
How many players are on PolarBearFightClub2.0 right now?
PolarBearFightClub2.0 is offline at the moment; the last sighting was 5 hours ago. A seven-day average of 0 players is the score here.
Connect
How do I join PolarBearFightClub2.0?
Type client.connect 72.9.145.13:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.