Lost Lives | Development Server
Online 73.0.98.12:28015 checked 9m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 100
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6d 10h
- since its last restart; the bar fills at a day
- Rank
- #8,817
- top 40%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Lost Lives | Development Server?
The game generates a procedural map for Lost Lives | Development Server: size 4,500, seed 12345. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Lost Lives | Development Server?
The name of Lost Lives | Development Server carries no gather rate. The game's default applies: groups of 8 players at most. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Lost Lives | Development Server?
The record of Lost Lives | Development Server's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 7 days 6 hours is how long the current world has been up.
What happens on Lost Lives | Development Server when wipe day arrives?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest.
Lists and filters
What do the server tags on Lost Lives | Development Server mean?
gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins are the tags Lost Lives | Development Server publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Lost Lives | Development Server?
These Rust Leaderboard lists count Lost Lives | Development Server among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server facts
Which Rust version is Lost Lives | Development Server running?
Rust network protocol 2634 and build 167781 on Linux is what Lost Lives | Development Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is Lost Lives | Development Server up right now, and how steady is it?
Player one, Lost Lives | Development Server is online as you read this. About 6 days 10 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 20 October 2026.
How well does Lost Lives | Development Server perform?
Averaged over the last 48 hours, server fps was 137, with a low of 65. Up to 121,691 entities were in play, buildings and deployables among them. Memory use peaked at 7,206 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Lost Lives | Development Server hosted?
No region is published by Lost Lives | Development Server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 73.0.98.12:28015.
Population
Where does Lost Lives | Development Server sit on the leaderboard?
Player hours for the week place Lost Lives | Development Server at #8,817, in the top 40% of every ranked server.
How many players are on Lost Lives | Development Server right now?
On Lost Lives | Development Server, 0 players are in and 50 slots are on the board. Its average over the past week is 0 players, peaking at 1.
How to join
How do I join Lost Lives | Development Server?
In the Rust console (F1) enter client.connect 73.0.98.12:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.