KSK-Labs
Offline 74.130.231.139:28015 checked 5d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,901
- top 63%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:50 UTC5d ago | 1 | – | running | 0 |
| Mon 19 Oct, 01:27 UTC9d ago | 1 | halved by day 1 | 4 days | 0 |
| Sat 17 Oct, 03:46 UTC11d ago | 1 | – | 1.9 days | 0 |
| Fri 16 Oct, 01:43 UTC12d ago | 1 | – | 1.1 days | 0 |
| Thu 15 Oct, 04:01 UTC13d ago | 1 | – | 0.9 days | 1 |
| Tue 13 Oct, 08:02 UTC15d ago | 1 | – | 1.8 days | 0 |
| Sun 11 Oct, 19:53 UTC16d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 20:25 UTC19d ago | 2 | held half | 3 days | 1 |
| Thu 8 Oct, 02:01 UTC20d ago | 2 | – | 0.8 days | 0 |
| Wed 7 Oct, 01:22 UTC21d ago | 1 | – | 1 days | 0 |
| Tue 6 Oct, 01:59 UTC22d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 03:06 UTC23d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 06:39 UTC24d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on KSK-Labs?
Size 4,500 and seed 4585 define the game-generated procedural map on KSK-Labs. Same size, same seed, same map, viewable on RustMaps from this page. Its name for the map: Custom Map.
What are the rules and settings on KSK-Labs?
No gather rate appears in the name of KSK-Labs. 8 players is the group cap, unchanged from the game's default. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on KSK-Labs?
No next wipe can be pinned down on KSK-Labs, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 5 days 8 hours.
What happens on KSK-Labs when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 1 hours in. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.
Lists and filters
What do the server tags on KSK-Labs mean?
The server browser reads these tags from KSK-Labs: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): Carbon is the plugin framework in use. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include KSK-Labs?
KSK-Labs appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
About the server
Which Rust version is KSK-Labs on?
Rust network protocol 2635 and build 168909 on Windows is the version KSK-Labs runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is KSK-Labs online right now, and how steady has it been?
Player one, KSK-Labs is offline as you read this, last spotted 5 days 2 hours ago. It was up 15% of the time over the last 7 full days: 26 of 168 hours on. Rust Leaderboard logged it for the first time on 4 October 2026.
Where in the world is KSK-Labs hosted?
No region is published by KSK-Labs. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 74.130.231.139:28015.
Population
Where does KSK-Labs sit on the leaderboard?
Player hours for the week place KSK-Labs at #13,901, in the top 63% of every ranked server.
How many players are on KSK-Labs right now?
No connection to KSK-Labs: it is offline now, with the last check 5 days 2 hours ago. 1 was the high point over seven days, with 0 players on average.
Getting in
How do I join KSK-Labs?
In the Rust console (F1) enter client.connect 74.130.231.139:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.