KSK-Labs Testing
Online 74.130.231.139:28025 checked 10m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 159
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2h 21m
- since its last restart; the bar fills at a day
- Rank
- #10,219
- top 46%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:36 UTC3d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:22 UTC14d ago | 1 | – | 10.7 days | 0 |
| Mon 12 Oct, 01:49 UTC15d ago | 1 | – | 1.3 days | 0 |
| Fri 9 Oct, 07:02 UTC18d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on KSK-Labs Testing?
KSK-Labs Testing runs a procedural map of size 3,500 with seed 10, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on KSK-Labs Testing?
The name of KSK-Labs Testing carries no gather rate. The game's default applies: groups of 8 players at most. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on KSK-Labs Testing?
There is no telling the next wipe on KSK-Labs Testing: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 3 days 23 hours.
What happens on KSK-Labs Testing when wipe day arrives?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest.
Tag guide
What do the server tags on KSK-Labs Testing mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins are listed under KSK-Labs Testing. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include KSK-Labs Testing?
KSK-Labs Testing appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
Which Rust version is KSK-Labs Testing running?
Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is KSK-Labs Testing up right now, and how steady is it?
Right now the lights are on at KSK-Labs Testing. Going by the uptime it reports, the last restart was about 2 hours ago. Of the 168 hours in the last 7 full days it was up for 29, or 17%. 9 October 2026 is when Rust Leaderboard first logged it.
How well does KSK-Labs Testing perform?
The 48-hour average is 148 server fps; the floor was 125. At its peak the world carried 71,215 entities: buildings, deployables and the rest. The top memory figure was 2,680 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is KSK-Labs Testing hosted?
Nothing about a region is published by KSK-Labs Testing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 74.130.231.139:28025 is its address.
Player count
Where does KSK-Labs Testing sit on the leaderboard?
Player hours for the week place KSK-Labs Testing at #10,219, in the top 46% of every ranked server.
How many players are on KSK-Labs Testing right now?
The live score is 0 players on KSK-Labs Testing, out of 100 slots. Its average over the past week is 0 players, peaking at 1. Peak activity over the last 48 hours came at 02:00 UTC, with an average of 1 players.
Getting in
How do I join KSK-Labs Testing?
Type client.connect 74.130.231.139:28025 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.