1UP
11699servers on
Hi-score
51829players now
2UP
139fresh wipes · 3h
Player select Ready

KSK-Labs Testing

Online 74.130.231.139:28025 checked 10m ago

moddedcarbon

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak 1
FPS
159
server frames a second, the latest hour; the bar fills at 60
Uptime
2h 21m
since its last restart; the bar fills at a day
Rank
#10,219
top 46%
Last wipe · new game
3d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.250.50.75102:0008:0014:0019:0001:0023:00

Hourly average and peak, UTC.

Server performance

05010015020002:0008:0014:0019:0001:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct19 Oct24 Oct27 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC3d ago 1 – running 0
Tue 13 Oct, 08:22 UTC14d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC15d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC18d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
59 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
54 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
14 / 1000

Quick answers

from the figures on this page

How it plays

Which map is loaded on KSK-Labs Testing?

KSK-Labs Testing runs a procedural map of size 3,500 with seed 10, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on KSK-Labs Testing?

The name of KSK-Labs Testing carries no gather rate. The game's default applies: groups of 8 players at most. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on KSK-Labs Testing?

There is no telling the next wipe on KSK-Labs Testing: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 3 days 23 hours.

What happens on KSK-Labs Testing when wipe day arrives?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest.

Tag guide

What do the server tags on KSK-Labs Testing mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins are listed under KSK-Labs Testing. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include KSK-Labs Testing?

KSK-Labs Testing appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server details

Which Rust version is KSK-Labs Testing running?

Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is KSK-Labs Testing up right now, and how steady is it?

Right now the lights are on at KSK-Labs Testing. Going by the uptime it reports, the last restart was about 2 hours ago. Of the 168 hours in the last 7 full days it was up for 29, or 17%. 9 October 2026 is when Rust Leaderboard first logged it.

How well does KSK-Labs Testing perform?

The 48-hour average is 148 server fps; the floor was 125. At its peak the world carried 71,215 entities: buildings, deployables and the rest. The top memory figure was 2,680 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is KSK-Labs Testing hosted?

Nothing about a region is published by KSK-Labs Testing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 74.130.231.139:28025 is its address.

Player count

Where does KSK-Labs Testing sit on the leaderboard?

Player hours for the week place KSK-Labs Testing at #10,219, in the top 46% of every ranked server.

How many players are on KSK-Labs Testing right now?

The live score is 0 players on KSK-Labs Testing, out of 100 slots. Its average over the past week is 0 players, peaking at 1. Peak activity over the last 48 hours came at 02:00 UTC, with an average of 1 players.

Getting in

How do I join KSK-Labs Testing?

Type client.connect 74.130.231.139:28025 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Slot count: 100.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code Region: not set.

Mods and access

^z
Modded Plugins or settings make changes, so it sits under Modded.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.