Peace, Then War
Online 74.244.31.245:28025 checked 10m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 118
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 17h 54m
- since its last restart; the bar fills at a day
- Rank
- #5,222
- top 23%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW26d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC51d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Peace, Then War?
Peace, Then War runs a procedural map of size 4,800 with seed 2056159002, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Peace, Then War?
Peace, Then War says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Peace, Then War?
The record of Peace, Then War's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 26 days 10 hours.
What happens on Peace, Then War when wipe day arrives?
Its recent wipes drew an average of 4 players at peak. On the latest wipe, 1 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. Day 8 is when it dropped under half on the wipes that failed to hold.
Lists and filters
What do the server tags on Peace, Then War mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are the tags Peace, Then War publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Peace, Then War?
Best modded Rust servers are the Rust Leaderboard lists that include Peace, Then War. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server details
Which Rust version is Peace, Then War on?
The build behind Peace, Then War: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Peace, Then War up right now, and how steady is it?
Right now the lights are on at Peace, Then War. The uptime figure puts the last restart at roughly 17 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Peace, Then War perform?
The 48-hour average is 189 server fps; the floor was 108. Buildings, deployables and all the rest of the world took the entity count as high as 147,468. Memory use peaked at 4,745 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Peace, Then War hosted?
No region is published by Peace, Then War. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 74.244.31.245:28025 is its address.
Player count
Where does Peace, Then War sit on the leaderboard?
Player hours over seven days put Peace, Then War at #5,222, among the top 23% of ranked servers.
How many players are on Peace, Then War right now?
The live score is 0 players on Peace, Then War, out of 50 slots. 2 was the high point over seven days, with 0 players on average. The busiest point in the last 48 hours was 04:00 UTC, averaging 2 players.
Getting in
How do I join Peace, Then War?
In the Rust console (F1) enter client.connect 74.244.31.245:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you.
