BZPVETEST
Offline 75.175.131.181:28015 checked 1d ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 40
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 8d 6h
- since its last restart; the bar fills at a day
- Rank
- #15,349
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:41 UTC10d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:38 UTC FW27d ago | 1 | halved by day 8 | 17 days | 0 |
| Mon 28 Sep, 04:21 UTC30d ago | 0 | – | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on BZPVETEST?
The game generates a procedural map for BZPVETEST: size 4,250, seed 1413175854. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.
What are the rules and settings on BZPVETEST?
The name of BZPVETEST carries no gather rate. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on BZPVETEST?
BZPVETEST wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 10 days 5 hours.
What happens on BZPVETEST when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. On the latest wipe, 0 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 8.
Tags
What do the server tags on BZPVETEST mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags BZPVETEST publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include BZPVETEST?
These Rust Leaderboard lists count BZPVETEST among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server facts
Which Rust version is BZPVETEST running?
Rust network protocol 2634 and build 167781 on Linux is the version BZPVETEST runs. Matching the protocol is what joining needs; Steam handles the update.
Is BZPVETEST up right now, and how steady is it?
Player one, BZPVETEST is offline as you read this, last spotted 46 hours ago. About 8 days 6 hours ago is when it last restarted, judged by the uptime it reports. It was up 73% of the time over the last 7 full days: 122 of 168 hours on. 20 September 2026 is when Rust Leaderboard first logged it.
How well does BZPVETEST perform?
40 server fps on average across the last 48 hours, never dropping below 40. At its peak the world carried 96,509 entities: buildings, deployables and the rest. The top memory figure was 4,757 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is BZPVETEST hosted?
No region is published by BZPVETEST. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 75.175.131.181:28015 is its address.
Player count
Where does BZPVETEST sit in the rankings?
Player hours over seven days put BZPVETEST at #15,349, among the top 69% of ranked servers.
How many players are on BZPVETEST right now?
Right now BZPVETEST is not online, and its last appearance was 46 hours ago. A seven-day average of 0 players is the score here.
How to join
How do I join BZPVETEST?
In the Rust console (F1) enter client.connect 75.175.131.181:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://battlezone.gg/ for its website.