[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 7d ago
Stats
- Players
- 1/ 4
- 25% full
- Slots
- 3open
- 4 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,857
- top 63%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC11d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance runs on a map the game generates procedurally.
What are the rules and settings on [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. survival is the mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on [LOCAL] GameTeam PvE - acceptance?
The record of [LOCAL] GameTeam PvE - acceptance's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 10 days 10 hours.
What happens on [LOCAL] GameTeam PvE - acceptance when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 1 hours in.
Tag guide
What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?
The server browser reads these tags from [LOCAL] GameTeam PvE - acceptance: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include [LOCAL] GameTeam PvE - acceptance?
These Rust Leaderboard lists count [LOCAL] GameTeam PvE - acceptance among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server details
Which Rust version is [LOCAL] GameTeam PvE - acceptance on?
Rust network protocol 2634 and build 167398 on Linux is the version [LOCAL] GameTeam PvE - acceptance runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [LOCAL] GameTeam PvE - acceptance up right now, and how steady is it?
Player one, [LOCAL] GameTeam PvE - acceptance is offline as you read this, last spotted 7 days 9 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 16 October 2026.
Where in the world is [LOCAL] GameTeam PvE - acceptance hosted?
No region is published by [LOCAL] GameTeam PvE - acceptance. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 77.48.176.80:28015.
Player count
Where does [LOCAL] GameTeam PvE - acceptance sit in the rankings?
Player hours over seven days put [LOCAL] GameTeam PvE - acceptance at #13,857, among the top 63% of ranked servers.
How many players are on [LOCAL] GameTeam PvE - acceptance right now?
[LOCAL] GameTeam PvE - acceptance is offline at the moment; the last sighting was 7 days 9 hours ago. Seven days back: an average of 1 players, a peak of 1.
Connect
How do I join [LOCAL] GameTeam PvE - acceptance?
In the Rust console (F1) enter client.connect 77.48.176.80:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.