DV_Play|QUEST|TP|ANTIOFFLINERAID
Online 77.82.85.190:28015 checked 11m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 480
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 12m
- since its last restart; the bar fills at a day
- Rank
- #9,230
- top 41%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on DV_Play|QUEST|TP|ANTIOFFLINERAID?
The game generates a procedural map for DV_Play|QUEST|TP|ANTIOFFLINERAID: size 3,000, seed 618226138. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on DV_Play|QUEST|TP|ANTIOFFLINERAID?
DV_Play|QUEST|TP|ANTIOFFLINERAID says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on DV_Play|QUEST|TP|ANTIOFFLINERAID?
DV_Play|QUEST|TP|ANTIOFFLINERAID has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 14 days 22 hours is how long the current world has been up.
Tags
What do the server tags on DV_Play|QUEST|TP|ANTIOFFLINERAID mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags DV_Play|QUEST|TP|ANTIOFFLINERAID publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include DV_Play|QUEST|TP|ANTIOFFLINERAID?
These Rust Leaderboard lists count DV_Play|QUEST|TP|ANTIOFFLINERAID among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is DV_Play|QUEST|TP|ANTIOFFLINERAID on?
Rust network protocol 2635 and build 168909 on Windows is the version DV_Play|QUEST|TP|ANTIOFFLINERAID runs. Steam updates your game so it sits on the same protocol needed to join.
Is DV_Play|QUEST|TP|ANTIOFFLINERAID up right now, and how steady is it?
DV_Play|QUEST|TP|ANTIOFFLINERAID is up, live and reachable this moment. The uptime figure puts the last restart at roughly 1 hours ago. Of the 168 hours in the last 7 full days it was up for 43, or 26%. Rust Leaderboard logged it for the first time on 14 October 2026.
How well does DV_Play|QUEST|TP|ANTIOFFLINERAID perform?
The 48-hour average is 474 server fps; the floor was 468. Up to 45,306 entities were in play, buildings and deployables among them. It drew up to 1,534 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is DV_Play|QUEST|TP|ANTIOFFLINERAID hosted?
No region is published by DV_Play|QUEST|TP|ANTIOFFLINERAID. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 77.82.85.190:28015.
Population
Where does DV_Play|QUEST|TP|ANTIOFFLINERAID sit in the rankings?
Player hours over seven days put DV_Play|QUEST|TP|ANTIOFFLINERAID at #9,230, among the top 41% of ranked servers.
How many players are on DV_Play|QUEST|TP|ANTIOFFLINERAID right now?
On DV_Play|QUEST|TP|ANTIOFFLINERAID, 0 players are in and 50 slots are on the board. 1 was the high point over seven days, with 0 players on average. The busiest point in the last 48 hours was 08:00 UTC, averaging 1 players.
Getting in
How do I join DV_Play|QUEST|TP|ANTIOFFLINERAID?
Type client.connect 77.82.85.190:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.